StopStackProfiling - Debug: Difference between revisions

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[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Non-delayed Native Function]]
'''Member of:''' [[Debug Script]]
'''Member of:''' [[Debug Script]]



Revision as of 08:09, 12 September 2012

Member of: Debug Script

Stops profiling a single Papyrus stack. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the stack is not currently profiled nothing will change.

Syntax

Function StopStackProfiling() native global

Parameters

None.

Return Value

None.

Examples

; Lots of slow script here
; Stops profiling this current stack
Debug.StopStackProfiling()

Notes

Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.

See Also