Difference between revisions of "Tree"

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imported>Were
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imported>Thingy Person
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*'''Trunk Flexibility:''' ?
*'''Trunk Flexibility:''' ?
*'''Branch Flexibility:''' ?
*'''Branch Flexibility:''' ?
*'''Leaf Amplitude:''' ?
*'''Leaf Amplitude:''' Amplitude of the swaying animation
*'''Leaf Frequency:''' ?
*'''Leaf Frequency:''' Frequency of the animation (how fast it moves)
*'''Tree Model:''' The model used for the object
*'''Tree Model:''' The model used for the object
**'''Edit:''' Change the model
**'''Edit:''' Change the model
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**'''Fall:''' Chance of harvesting during fall
**'''Fall:''' Chance of harvesting during fall
**'''Winter:''' Chance of harvesting during winter
**'''Winter:''' Chance of harvesting during winter
==Notes==
*Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.
==See Also==
*[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Tree animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).]


[[Category:WorldObjects]]
[[Category:WorldObjects]]

Revision as of 13:56, 19 February 2021

Trees are objects that can be placed in the world.

TreeWindow.png

Tree Dialog

  • ID: The editor ID for the object
  • Trunk Flexibility: ?
  • Branch Flexibility: ?
  • Leaf Amplitude: Amplitude of the swaying animation
  • Leaf Frequency: Frequency of the animation (how fast it moves)
  • Tree Model: The model used for the object
    • Edit: Change the model
  • Name: In game display name

Ingredient Production

  • Ingredient: The ingredient item that is produced when the tree is harvested
  • Harvest Sound: The sound to play when being harvested
    • Spring: Chance of harvesting during spring
    • Summer: Chance of harvesting during summer
    • Fall: Chance of harvesting during fall
    • Winter: Chance of harvesting during winter

Notes

  • Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.

See Also