Difference between revisions of "Tree"
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imported>Were (data) |
imported>Thingy Person |
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*'''Trunk Flexibility:''' ? | *'''Trunk Flexibility:''' ? | ||
*'''Branch Flexibility:''' ? | *'''Branch Flexibility:''' ? | ||
*'''Leaf Amplitude:''' | *'''Leaf Amplitude:''' Amplitude of the swaying animation | ||
*'''Leaf Frequency:''' | *'''Leaf Frequency:''' Frequency of the animation (how fast it moves) | ||
*'''Tree Model:''' The model used for the object | *'''Tree Model:''' The model used for the object | ||
**'''Edit:''' Change the model | **'''Edit:''' Change the model | ||
Line 20: | Line 20: | ||
**'''Fall:''' Chance of harvesting during fall | **'''Fall:''' Chance of harvesting during fall | ||
**'''Winter:''' Chance of harvesting during winter | **'''Winter:''' Chance of harvesting during winter | ||
==Notes== | |||
*Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency. | |||
==See Also== | |||
*[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Tree animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).] | |||
[[Category:WorldObjects]] | [[Category:WorldObjects]] |
Revision as of 13:56, 19 February 2021
Trees are objects that can be placed in the world.
Tree Dialog
- ID: The editor ID for the object
- Trunk Flexibility: ?
- Branch Flexibility: ?
- Leaf Amplitude: Amplitude of the swaying animation
- Leaf Frequency: Frequency of the animation (how fast it moves)
- Tree Model: The model used for the object
- Edit: Change the model
- Name: In game display name
Ingredient Production
- Ingredient: The ingredient item that is produced when the tree is harvested
- Harvest Sound: The sound to play when being harvested
- Spring: Chance of harvesting during spring
- Summer: Chance of harvesting during summer
- Fall: Chance of harvesting during fall
- Winter: Chance of harvesting during winter
Notes
- Flexibility/Amplitude/Frequency parameters are highly dependent on the structure of the specific mesh and must be fine-tuned on a case by case basis, although a good starting point might be 3 for leaf amplitude and 1 for leaf frequency.