Difference between revisions of "User:Terra Nova2"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Terra Nova2
m
imported>Terra Nova2
m
 
Line 43: Line 43:
iCity += 1
iCity += 1
EndWhile
EndWhile
; Moving to next block.. This block is for when you want to know what Hold is the parent of this interior cell and part of the Tamriel World Space.
; Moving to next block.. This block is for when you want to know what Hold is the parent of this interior cell and not part of the Tamriel World Space.
elseif akRef.isInInterior() == true && akRef.GetWorldSpace() == TamrielWorldSpace
; Like for example, Riverwood Trader.
elseif akRef.isInInterior() == true && akRef.GetWorldSpace() != TamrielWorldSpace
; If we are inside..we will return the parent of this interior location.
; If we are inside..we will return the parent of this interior location.
debug.notification("You are in an interior. Returning hold if possible..")
debug.notification("You are in an interior. Returning hold if possible..")

Latest revision as of 12:58, 5 August 2016


Long function that I almost have complete.

Location Function GetParentLocation(ObjectReference akRef)
Int iCity
Int iHold
Int iWSHold
Int iCityIndex = City.Length
Int iHoldIndex = Hold.Length
Int iWSHoldIndex = WSHold.Length

if (akRef.GetCurrentLocation() != none)
	; First check if this cell has a location at all before moving..
	debug.notification("This cell has a location. Next check..")
	
else
	debug.notification("This cell has no location. Returning none..")
	; return none if this cell doesn't have a location.
	return none
endif

; Moving to next block.. This block is for when you want to know what Hold is the parent of this exterior cell and part of the Tamriel World Space.
if !(akRef.isInInterior()) && akRef.GetWorldSpace() == TamrielWorldSpace
	; if we are outside..we will return the parent of this location.
	debug.notification("The cell is not an interior, and the cell is in the Tamriel World Space")
	; First we will check if the CURRENT LOCATION matches a city.
	While iCity < iCityIndex
		if City[iCity] == akRef.GetCurrentLocation()
			debug.trace("::::GETPARENTLOCATION:::::STORING CITY LOCATION INDEX::::" +iCity)
			Int iCityStored = iCity
			; Now we will check to see if A HOLD is the PARENT of THE CURRENT LOCATION.
			While iHold < iHoldIndex
				if Hold[iHold].isChild(City[iCityStored])
					debug.trace("::::GETPARENTLOCATION:::::RETURNING HOLD LOCATION INDEX::::" +iHold)

					return Hold[iHold]
				endif
				iHold += 1
			EndWhile
		endif
		iCity += 1
	EndWhile
; Moving to next block.. This block is for when you want to know what Hold is the parent of this interior cell and not part of the Tamriel World Space.
; Like for example, Riverwood Trader.
elseif akRef.isInInterior() == true && akRef.GetWorldSpace() != TamrielWorldSpace
	; If we are inside..we will return the parent of this interior location.
	debug.notification("You are in an interior. Returning hold if possible..")
	While iHold < iHoldIndex
		if Hold[iHold].isChild(akRef.GetCurrentLocation())
			debug.trace("::::GETPARENTLOCATION:::::RETURNING HOLD LOCATION INDEX::::" +iHold)
			return Hold[iHold]
		endif
		iHold += 1
	EndWhile
; Moving to next block.. This block if for when you want to know what hold is the parent of this cell behaving like an exterior, but you are not in the Tamriel Worldspace.
elseif !(akRef.isInInterior()) && akRef.GetWorldSpace() != TamrielWorldSpace
	debug.notification("The cell is an interior, and the cell is not the Tamriel World Space")
	; First we will check if the CURRENT LOCATION matches a city.
	While iWSHold < iWSHoldIndex
		if WSHold[iWSHold] == akRef.GetCurrentLocation()
			debug.trace("::::GETPARENTLOCATION:::::STORING CURRENT LOCATION INDEX::::" +iWSHold)
			Int iWSStored = iWSHold
			; Now we will check to see if A HOLD is the PARENT of THE CURRENT LOCATION.
			While iHold < iHoldIndex
				if Hold[iHold].isChild(WSHold[iWSStored])
					debug.trace("::::GETPARENTLOCATION:::::RETURNING HOLD LOCATION INDEX::::" +iHold)

					return Hold[iHold]
				endif
				iHold += 1
			EndWhile
		endif
		iWSHold += 1
	EndWhile
else
	; Either you are in an interior but it's behaving like an exterior, or you are not in the Tamriel World Space.
	debug.notification("Returning none..")
	return none
endif

EndFunction