Difference between revisions of "Talk:ArmorAddon"
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So you know how you can set texture set replacements for each nif you select for each shape? This is working fine for the third person model I can replace this dress shape textures with various texture sets to change its colour, but for some reason these changes do not seem to be saved for the /first/ person models. This case I can change it, and I see the texture swap in the nif preview, and if I close the dialog and re-open it I still see the texture swap. But when I save the ESP, close CK, and reopen it, the texture swap for that model is gone, while the third person model retained it. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2016-03-28T17:58:57 (EDT) | So you know how you can set texture set replacements for each nif you select for each shape? This is working fine for the third person model I can replace this dress shape textures with various texture sets to change its colour, but for some reason these changes do not seem to be saved for the /first/ person models. This case I can change it, and I see the texture swap in the nif preview, and if I close the dialog and re-open it I still see the texture swap. But when I save the ESP, close CK, and reopen it, the texture swap for that model is gone, while the third person model retained it. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2016-03-28T17:58:57 (EDT) | ||
i can confirm that it does save the texture set. but it seems it does not /load/ it back. i can confirm by inspecting the esp with tesvedit. i want to say the game is not loading it either, but i need to re-confirm that. | |||
[http://i.imgur.com/r9ib1wT.png ck not loading texset] [http://i.imgur.com/nHE1VEE.png tesvedit showing texset exists.] |
Revision as of 18:05, 28 March 2016
Clarification
So, what exactly does it do? I'm still kind of confused about it. Think it needs clarification on what exactly it does and what purpose it really servers. Anybody already looking into it? --Drmccoy 06:17, 8 February 2012 (EST)
Notes about Skin Texture
Skin Texture seems to deal exclusively with overriding the nif textures with another texture. No humanoid race actually needs this set to anything because they use the same base texture but with tints applied to set skintone. Beast races are the only ones that require Skin Texture because they use completely different textures, as opposed to just tints. Setting this to anything overrides the body texture displayed in any circumstance, nude as well as exposed skin when wearing armor and clothing.
most folks may know this but I wanted to make a note of it for those who may be wondering.
Texture Sets on First Person Models
So you know how you can set texture set replacements for each nif you select for each shape? This is working fine for the third person model I can replace this dress shape textures with various texture sets to change its colour, but for some reason these changes do not seem to be saved for the /first/ person models. This case I can change it, and I see the texture swap in the nif preview, and if I close the dialog and re-open it I still see the texture swap. But when I save the ESP, close CK, and reopen it, the texture swap for that model is gone, while the third person model retained it. --Darkconsole (talk) 2016-03-28T17:58:57 (EDT)
i can confirm that it does save the texture set. but it seems it does not /load/ it back. i can confirm by inspecting the esp with tesvedit. i want to say the game is not loading it either, but i need to re-confirm that.