Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"

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imported>Syneris
(Created page with " == Tempering and Perks == Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to ...")
 
imported>Zengief
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Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --[[User:Syneris|Syneris]] 20:31, 7 February 2012 (EST)
Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --[[User:Syneris|Syneris]] 20:31, 7 February 2012 (EST)
== Multiple Product Types in a Single Reaction ==
What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor?  Is it possible to return 2 items types from the same process? [[User:Zengief|Zengief]] 22:08, 7 February 2012 (EST)

Revision as of 22:08, 7 February 2012

Tempering and Perks

Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --Syneris 20:31, 7 February 2012 (EST)

Multiple Product Types in a Single Reaction

What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? Zengief 22:08, 7 February 2012 (EST)