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Difference between revisions of "Talk:Bethesda Tutorial Dialogue"

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imported>AurelTristen
imported>TittyKitty
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::::: Have you tried recording a sample quiet sound? (just hitting the record button for a few seconds) That should clear that problem up. Otherwise, you could always try and hit the forums of the creationkit about those issues. I think that's a better place for questions like those than the Wiki.
::::: Have you tried recording a sample quiet sound? (just hitting the record button for a few seconds) That should clear that problem up. Otherwise, you could always try and hit the forums of the creationkit about those issues. I think that's a better place for questions like those than the Wiki.
:::::: --[[User:Drmccoy|Drmccoy]] 01:34, 14 February 2012 (EST)
:::::: --[[User:Drmccoy|Drmccoy]] 01:34, 14 February 2012 (EST)


== Recording A Temp Track ==
== Recording A Temp Track ==
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:: Try resizing it.  My text doesn't show up right unless I mess with the size of each box.
:: Try resizing it.  My text doesn't show up right unless I mess with the size of each box.
:: --[[User:AurelTristen|AurelTristen]] 20:01, 24 February 2012 (EST)
:: --[[User:AurelTristen|AurelTristen]] 20:01, 24 February 2012 (EST)
== Lots of Trouble ==
I'm just wanting to know if anyone else is having the loads of problems I'm having and if anyone knows how to fix them.  First off, I accidentally messed with a few lines of default dialogue, and now the filenames on them are pointing to my mod and not their default location.  Is there anyway to edit the filename is the dialogue window? I assume not, and I'm just going to have to include them in my mod as converted wavs.  Secondly, no matter what I do, NPCs won't use the dialogue and the wavs don't seem to work in the CK.  They just stand in silence.  I've tried recording it via the dialogue window, saving it via external programs, using a converted xwm file, nothing.  It never plays when I double click the filename in the window, or when I click the preview button.  I can save it fine and view it outside the CK fine but that's it.
--[[User:TittyKitty|TittyKitty]] 01:30, 25 February 2012 (EST)

Revision as of 01:30, 25 February 2012

Is anyone else unable to record voice (using a USB Headset / Windows 7 x64) ? The input format list is empty, and the Ok control is disabled.

SacredSkull

^ I also have this problem with the blank input format list with the grayed out OK button. Hoping someone from bethesda can help us get past this, I want to voice my own NPCs! :( super6plx

While I'm facing the same problem, it seems to work fine for me if I choose the correct recording device (default windows device doesn't seem to work). Even though I cannot specify an input format, I'm able to record audio and lypsync it.
--Drmccoy 04:47, 10 February 2012 (EST)
I used to have a similar problem. For me, recording and previewing worked, but the npc's in-game wouldn't use the voice. Make sure you've assigned a voice type to the actor. I created a new voice type and assigned it in the actor-creation menu. I think that fixed it for me (I still have the blank input/grey ok button, but it doesn't matter, as the character sais the lines it should). In other news, can anyone tell me if it's possible to import wav-files, instead of recording them? And where to edit the general dialogue of a character? (Hey there, I give up, Ouch, etc.) Mr6 19:56, 15 February 2012 (EST)
What if I even cannot preview the recorded sound? (It's still recorded and listenable if you find it in the Skyrim directory). I don't care about the sounds. The problem is the dialogue texts fades too fast. :( You can't read it. --Orwen 17:27, 13 February 2012 (EST)
Have you tried recording a sample quiet sound? (just hitting the record button for a few seconds) That should clear that problem up. Otherwise, you could always try and hit the forums of the creationkit about those issues. I think that's a better place for questions like those than the Wiki.
--Drmccoy 01:34, 14 February 2012 (EST)

Recording A Temp Track

The tutorial explains quite well how to record a temporary track, except for the issues mentioned above, but what about the final voice recording? Say I have written about 100 lines for my NPC, is there a way to record them all in one session? How did the folks at Bethesda do it?

Mr6 21:02, 15 February 2012 (EST)
You can record all your lines via the tool of your preference. You will have to assign each sound to it's dialogue though, via the "Select Sound" Button. I'm not sure wether that method is appropriate or wether Bethesda used it or not, but it works. Hope it helped a little.
--Drmccoy 10:05, 16 February 2012 (EST)

Starting a quest by reading a book

Anyone that knows how to start a quest, by reading a book or note? --Regards, DarkruneDK 15:09, 9 February 2012 (EST)

You should be able to link a papyrus script to your book, something like that:
 Event OnActivate(ObjectReference akActionRef)
   MyQuestIDHere.SetStage(10)
 endEvent

With MyQuestIDHere being the ID of the quest you wish to start and 10 being the first Index of its stages. Hit the Forums or [[1]] for more Info

--Drmccoy 04:50, 10 February 2012 (EST)
See Book: book objects also have a Script property that you could add this script to. --Catwheezle 13:46, 17 February 2012 (EST)

could not get the flowchart object error

Everytime I try to use dialogue views I get a the error could not get the flowchart object and after click on ok there appears dialogue view editing will not be available as the flowchart dll failed to register succesfully. And thanks to that I can't use the dialogue view and edit the dialogue.Has anyone a answerhow to solve this.

This is all just an assumption, but you could try one or more of the following:
1.) Reinstall the CS
2.) Reinstall Skyrim
3.) Update to the latest Version of .Net
4.) Update to the latest Version of DirectX
5.) If you're not able to get that error away, you can still write dialogue using the old way (see Oblivion CS Wiki), which is actually more comfortable for some people out there (incl. me)
--Drmccoy 03:38, 13 February 2012 (EST)

New dialogue needs silent sounds -> Automation for it?

Is there a tool like GECKO to create silent sound files for all dialogue in a mod? It is insanely time consuming to do it for all dialogue via CK. Or even Elys Silent sound tool would be helpful.

AFAIK there is currently no tool availible for that, even though the GECKO creator is planing to release for SKYRIM. You could of course select the same sound file recorded once for every sound file?
--Drmccoy 05:04, 15 February 2012 (EST)

Recording dialog tracks breaks quest

It seems I'm the only person getting this error, but as soon as I record temp tracks of dialog, my whole quest breaks, and my NPC turns into a mute. I've tried recording in CK, as well as via external software and then saving over the wav files that CK creates (16 bit mono WAV). I've recorded on another computer and moved the WAV file over. No change. I've even deleted all recorded wave files, and my NPC still fails to do anything.

Right before I recorded my lines, everything worked just fine. The only change was the new lines.

--AurelTristen 18:00, 19 February 2012 (EST)

Unable to Configure Microphone. May be the cause of several other issues including inability to record new dialogue.

When trying to record new dialogue to get the lip sync right and all that, I run into a problem. When I click on the "configure" button and select my microphone, I am greeted by an "input format" box. There is no text inside and the ok button is unselectable(greyed out) I have seen at least 20 separate forums trying to solve this issue, but to no avail.

I do not believe that people are recording sounds and that just aren't playing in game. I believe they are recording nothing because their microphones are not properly set up, and cannot be as far as I can tell.

Can someone please explain why this is happening?

I have the same problem, but it doesn't matter. I can't select anything from the list, but I can record just fine. Read the comments at the top of this page, because I think your problem lies elsewhere.
Mr6 10:35, 21 February 2012 (EST)
I also have this issue, but if you go into your data folder, you can actually open the sound files that have been recorded to see if they work. Also, if your CK isn't creating the files, try reading through this[2].
--AurelTristen 20:01, 24 February 2012 (EST)

No topic text

The info text appears normally, but the topic text does not

NoTopicText.jpg

Ideas?

Try resizing it. My text doesn't show up right unless I mess with the size of each box.
--AurelTristen 20:01, 24 February 2012 (EST)

Lots of Trouble

I'm just wanting to know if anyone else is having the loads of problems I'm having and if anyone knows how to fix them. First off, I accidentally messed with a few lines of default dialogue, and now the filenames on them are pointing to my mod and not their default location. Is there anyway to edit the filename is the dialogue window? I assume not, and I'm just going to have to include them in my mod as converted wavs. Secondly, no matter what I do, NPCs won't use the dialogue and the wavs don't seem to work in the CK. They just stand in silence. I've tried recording it via the dialogue window, saving it via external programs, using a converted xwm file, nothing. It never plays when I double click the filename in the window, or when I click the preview button. I can save it fine and view it outside the CK fine but that's it.

--TittyKitty 01:30, 25 February 2012 (EST)