Difference between revisions of "Talk:Bethesda Tutorial World Hookup"
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imported>Fowl m (→Weird looking outdoors: please sign your comments...) |
imported>Drizztx m (Solution for missing terrain in exterior cell in render window.) |
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This is seriously starting to piss me off. {{unsigned|Electrosheep|14:18, 22 February 2012}} | This is seriously starting to piss me off. {{unsigned|Electrosheep|14:18, 22 February 2012}} | ||
EDIT: | |||
I had the same problem. The solution I found was to go to View > Show/Hide Window > Then make sure the check box for Terrain is checked. Then in your Render Window press F5 to refresh. |
Revision as of 12:57, 22 February 2012
Exterior Pieces Disappear
The BaseB and BaseC pieces disappear when tested in game. The door is all that remains outside. Why is this? --Bwillb 12:57, 13 February 2012 (EST)
- I had the same issue, other had same problem as well. Seems like you have to place it within the LokirsTomb cell, you can see the cell borders by pressing B, so try to move it and see if that helps :) If this is correct, the tutorial needs to be changed --Nemesis 11:04, 14 February 2012 (EST)
- Mine were indeed inside the LokirsTombExterior cell, but still don't show up. --Bwillb 15:22, 14 February 2012 (EST)
- I tested a bit, reloading and rezoning (fast travel/coc) around, seems a bit random sometimes its visible and other times invisible, same goes for other objects except doors.. --Nemesis 21:20, 15 February 2012 (EST)
- Found on Bethesda forums it is a bug, a temporarily solution is enabling "Is Full LOD" from reference window of the object, also added it to the page. Another possible (and maybe better/correct) solution might be involving World -> World LOD, but I can not test as I just get errors --Nemesis 10:21, 16 February 2012 (EST)
- I tested a bit, reloading and rezoning (fast travel/coc) around, seems a bit random sometimes its visible and other times invisible, same goes for other objects except doors.. --Nemesis 21:20, 15 February 2012 (EST)
- Mine were indeed inside the LokirsTombExterior cell, but still don't show up. --Bwillb 15:22, 14 February 2012 (EST)
- I had the same issue, other had same problem as well. Seems like you have to place it within the LokirsTomb cell, you can see the cell borders by pressing B, so try to move it and see if that helps :) If this is correct, the tutorial needs to be changed --Nemesis 11:04, 14 February 2012 (EST)
Weird looking outdoors
Is anyone besides me getting all kinds of funkiness when going to the Tamriel world space?
Here is an example of what I mean:
and another:
EDIT: Seriously, I can't continue until I figure out why there is no ground.
This is seriously starting to piss me off. —The preceding unsigned comment was added by 14:18, 22 February 2012 (talk • contribs) Electrosheep
EDIT:
I had the same problem. The solution I found was to go to View > Show/Hide Window > Then make sure the check box for Terrain is checked. Then in your Render Window press F5 to refresh.