Difference between revisions of "Talk:Cast - Spell"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Cscottydont
imported>Cscottydont
Line 1: Line 1:
Spells cast using this method will use conditionals defined for their effects with akSource as the caster.  This was something I was curious about so I tested it.  (not extensively but I was able to fire 2 different debug messages based on whether or not the player had a specific ability)
Spells cast using this method will use conditionals defined for their effects with akSource as the caster.  This was something I was curious about so I tested it.  (not extensively but I was able to fire 2 different debug messages based on whether or not the player had a specific ability)<br>
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?).  Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.<br>
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?).  Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.<br>
[[User:Cscottydont|Cscottydont]] 06:03, 19 February 2012 (EST)
[[User:Cscottydont|Cscottydont]] 06:03, 19 February 2012 (EST)

Revision as of 06:26, 19 February 2012

Spells cast using this method will use conditionals defined for their effects with akSource as the caster. This was something I was curious about so I tested it. (not extensively but I was able to fire 2 different debug messages based on whether or not the player had a specific ability)
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?). Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.
Cscottydont 06:03, 19 February 2012 (EST)