Difference between revisions of "Talk:EffectShader"
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== Revised the presentation == | == Revised the presentation == | ||
In my quest to understand the EffectShader form, I found myself looking back at this page very often, only to drown in a wall of text every time. To improve the situation, I figured it would be better to drop the "list item; name - description" format in favor of a spacier list of options with indented descriptions. After my edits, the list looks more like a nix* manual page - a format that has proven solid for over forty years. Hopefully others will find it more readable too and start contributing info to relevant sections [[User:Tox2ik|Tox2ik]] ([[User talk:Tox2ik|talk]]) 2013-01-25T14:44:44 (EST) | In my quest to understand the EffectShader form, I found myself looking back at this page very often, only to drown in a wall of text every time. To improve the situation, I figured it would be better to drop the "list item; name - description" format in favor of a spacier list of options with indented descriptions. After my edits, the list looks more like a nix* manual page - a format that has proven solid for over forty years. Hopefully others will find it more readable too and start contributing info to relevant sections [[User:Tox2ik|Tox2ik]] ([[User talk:Tox2ik|talk]]) 2013-01-25T14:44:44 (EST) | ||
== Incomplete information == | |||
This page is missing a lot of information! I think it's a real shame that such a powerful tool remain undocumented, especially when people spend (impression from looking over the oblivion and skyrim forums) hours on end playing with these settings. | |||
To someone with little experience in (TES) modding, the option such as "Texture (U,V)" makes little to no sense. Having even an ''inaccurate'' empirical account of what this does would be useful - instead of not having the option on the page at all. | |||
On a similar note, what is the difference between `Fill Texture' and `Palette Texture'? | |||
What is the difference between `Fill / Texture' and `Edge Effect' and how do the different pulsation settings interfere / override each other? They both seem to appear on the outskirt of a mesh, so why do we even need an edge effect? | |||
I feel uncomfortable contributing to the page because of inadequate experience, but find it rather disappointing to see this powerful feature neglected. Surely, after looking at vanilla shaders for a weekend or two, I'll be able to tell what a shader will look like by just looking at these parameters. But many already do, and the info is not here! *sadface* | |||
Last question: | |||
Is the claim seen on the front page about "Z Test Function" having wall-hack capabilities true? If so, under which circumstances? | |||
[[User:Tox2ik|Tox2ik]] ([[User talk:Tox2ik|talk]]) 2013-01-25T15:29:24 (EST) |
Revision as of 15:29, 25 January 2013
Revised the presentation
In my quest to understand the EffectShader form, I found myself looking back at this page very often, only to drown in a wall of text every time. To improve the situation, I figured it would be better to drop the "list item; name - description" format in favor of a spacier list of options with indented descriptions. After my edits, the list looks more like a nix* manual page - a format that has proven solid for over forty years. Hopefully others will find it more readable too and start contributing info to relevant sections Tox2ik (talk) 2013-01-25T14:44:44 (EST)
Incomplete information
This page is missing a lot of information! I think it's a real shame that such a powerful tool remain undocumented, especially when people spend (impression from looking over the oblivion and skyrim forums) hours on end playing with these settings.
To someone with little experience in (TES) modding, the option such as "Texture (U,V)" makes little to no sense. Having even an inaccurate empirical account of what this does would be useful - instead of not having the option on the page at all.
On a similar note, what is the difference between `Fill Texture' and `Palette Texture'?
What is the difference between `Fill / Texture' and `Edge Effect' and how do the different pulsation settings interfere / override each other? They both seem to appear on the outskirt of a mesh, so why do we even need an edge effect?
I feel uncomfortable contributing to the page because of inadequate experience, but find it rather disappointing to see this powerful feature neglected. Surely, after looking at vanilla shaders for a weekend or two, I'll be able to tell what a shader will look like by just looking at these parameters. But many already do, and the info is not here! *sadface*
Last question:
Is the claim seen on the front page about "Z Test Function" having wall-hack capabilities true? If so, under which circumstances?