Difference between revisions of "Talk:Explosion"

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imported>Dragoonwraith
(→‎Spawn Projectile: further testing may indicate Beam-Beam is the only combination, but needs further testing.)
imported>Dragoonwraith
(→‎Spawn Projectile: I can't figure out how to use)
Line 8: Line 8:
:Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
:Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
:[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 10:31, 23 January 2012 (EST)
:[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 10:31, 23 January 2012 (EST)
::I couldn't get this to work no matter what I did...
::Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing".
::[[User:Dragoonwraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:Dragoonwraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:42, 23 January 2012 (EST)

Revision as of 21:42, 23 January 2012

Spawn Projectile

The Spawn Projectile dialog only lists Beam-type projectiles, despite the fact that I have a Missile-type Projectile creating the Explosion. Either the editor has an error preventing the selection of the correct type of Projectile, or the Wiki is incorrect about the requirements placed upon the Spawn Projectile field.
Dragoon Wraith TALK 16:46, 22 January 2012 (EST)

It seems that not only does the spawned Projectile have to be a Beam, but the Projectile that triggers the Explosion in the first place must be too: if the Chain box is checked, at the very least then Missile-type Projectiles will not actually trigger the Explosion. I had the Projectile set to an Alt. Trigger (a timer), and it did disappear when the time was up, but the Explosion did not appear until I unchecked the Chain box.
Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
Dragoon Wraith TALK 10:31, 23 January 2012 (EST)
I couldn't get this to work no matter what I did...
Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing".
Dragoon Wraith TALK 21:42, 23 January 2012 (EST)