Difference between revisions of "Talk:Exterior Cells"

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imported>PG01
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:: I don't know where you're getting the idea that nobody can figure it out, I've been working on a worldspace since the CK released (and even a bit before that as well). The easiest way to do so is via TESAnnwyn, which allows you to import a heightmap and go from there. I would recommend reading up on that.
:: I don't know where you're getting the idea that nobody can figure it out, I've been working on a worldspace since the CK released (and even a bit before that as well). The easiest way to do so is via TESAnnwyn, which allows you to import a heightmap and go from there. I would recommend reading up on that.
:: --[[User:ElijahHouck|ElijahHouck]] 14:06, 3 April 2012 (EDT)
:: --[[User:ElijahHouck|ElijahHouck]] 14:06, 3 April 2012 (EDT)
::: That's a workaround, it's not the same thing. Clearly the dev team didn't use TESAnnwyn, so there is a cleaner and more efficient method built into the kit itself. [[User:PG01|PG01]] 20:16, 3 April 2012 (EDT)

Revision as of 19:16, 3 April 2012

Duplication Bug?

I duplicated the Skuldafn World Space for my mod project, but when I enter the new worldspace, either in the CK or in-game, there are four or so cells where the Landscape is noticeably higher than the actual objects or water, and I can't find a way to simply lower it to the proper level. Is there some way to correct/prevent this? Here's what it looks like: http://www.creationkit.com/File:Duplicationbug.JPG --Kingston3K 21:24, 10 March 2012 (EST)

New exterior cells

I think it would be prudent for someone in the level design team to explain how new exterior locations can be created as it's the one thing that seemingly no-one in the community can answer or attempt. PG01 20:56, 2 April 2012 (EDT)

I don't know where you're getting the idea that nobody can figure it out, I've been working on a worldspace since the CK released (and even a bit before that as well). The easiest way to do so is via TESAnnwyn, which allows you to import a heightmap and go from there. I would recommend reading up on that.
--ElijahHouck 14:06, 3 April 2012 (EDT)
That's a workaround, it's not the same thing. Clearly the dev team didn't use TESAnnwyn, so there is a cleaner and more efficient method built into the kit itself. PG01 20:16, 3 April 2012 (EDT)