Difference between revisions of "Talk:Function for Time of Day"

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imported>Daemonjax
(educated guess)
imported>Daemonjax
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-- [[User:Cipscis|Cipscis]] 15:43, 22 February 2012 (EST)
-- [[User:Cipscis|Cipscis]] 15:43, 22 February 2012 (EST)


True, it's an educated guess.  Floor() functions (and to a certain extent entire Math libraries)are notoriously slow in all languages, because they have to return correctly in all circumstances.  The int cast will work in this case, because:  1) the number of game days passed should never exceed to max value of an integer, and 2) The number of game days passed will always be a positive number.   
True, it's an educated guess.  Floor() functions (and to a certain extent entire Math libraries) are notoriously slow in all languages, because they have to return correctly in all circumstances.  The int cast will work in this case, because:  1) the number of game days passed should never exceed to max value of an integer, and 2) The number of game days passed will always be a positive number.   


If you would find the results interesting, I could write a script that runs a test ingame. :D
If you would find the results interesting, I could write a script that runs a test ingame. :D


-- [[User:Daemonjax|Daemonjax]]
-- [[User:Daemonjax|Daemonjax]]

Revision as of 00:35, 23 February 2012

Casting float to int faster than Math.Floor

I'd be very interested to know where this came from. Was there a test that was run, or is it just an educated guess based on the performance of other languages? If there was a test, I'd be really interested in the details of how it was run and what its results were.

-- Cipscis 15:43, 22 February 2012 (EST)

True, it's an educated guess. Floor() functions (and to a certain extent entire Math libraries) are notoriously slow in all languages, because they have to return correctly in all circumstances. The int cast will work in this case, because: 1) the number of game days passed should never exceed to max value of an integer, and 2) The number of game days passed will always be a positive number.

If you would find the results interesting, I could write a script that runs a test ingame. :D

-- Daemonjax