Difference between revisions of "Talk:Light Switch"
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imported>Caballero |
imported>M3rvin |
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==Restrictions== | ==Restrictions== | ||
Are there any restrictions concerning using this script in a mod? | Are there any restrictions concerning using this script in a mod? | ||
I published such a mod [http://skyrim.nexusmods.com/downloads/file.php?id=14894 Automatic Light Switch] and I doesn't seem that Cipscis will anser my pm soon (he hasn't been online on the nexus site for about a month). In addition to that I didn't found any rules/guidelines for using wiki example scripts in one's mods. I'd like to point out that I described this situation in the description of the mod. --[[User:M3rvin|M3rvin]] 20:32, 10 April 2012 (EDT) | I published such a mod [http://skyrim.nexusmods.com/downloads/file.php?id=14894 Automatic Light Switch] and I doesn't seem that Cipscis will anser my pm soon (he hasn't been online on the nexus site for about a month). In addition to that I didn't found any rules/guidelines for using wiki example scripts in one's mods. I'd like to point out that I described this situation in the description of the mod. -- [[User:M3rvin|M3rvin]] 20:32, 10 April 2012 (EDT) | ||
: Hey, Cipscis here. Sorry about the Nexus inactivity - I've been pretty slack on my correspondence lately. | : Hey, Cipscis here. Sorry about the Nexus inactivity - I've been pretty slack on my correspondence lately. | ||
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Followed the instructions but the button disappears when I click it, no effect at all to the light it is supposed to turn on and off (EnableMarker). Has anyone gotten this script to work? --[[User:Caballero|Caballero]] 23:30, 11 April 2012 (EDT) | Followed the instructions but the button disappears when I click it, no effect at all to the light it is supposed to turn on and off (EnableMarker). Has anyone gotten this script to work? --[[User:Caballero|Caballero]] 23:30, 11 April 2012 (EDT) | ||
: Try replacing ''Disable()'' with ''EnableMarker.Disable()'' and ''Enable()'' with ''EnableMarker.Enable()'' -- [[User:M3rvin|M3rvin]] 15:17, 12 April 2012 (EDT) |
Revision as of 14:17, 12 April 2012
Restrictions
Are there any restrictions concerning using this script in a mod? I published such a mod Automatic Light Switch and I doesn't seem that Cipscis will anser my pm soon (he hasn't been online on the nexus site for about a month). In addition to that I didn't found any rules/guidelines for using wiki example scripts in one's mods. I'd like to point out that I described this situation in the description of the mod. -- M3rvin 20:32, 10 April 2012 (EDT)
- Hey, Cipscis here. Sorry about the Nexus inactivity - I've been pretty slack on my correspondence lately.
- To answer your question, I place no restrictions whatsoever on this script. You can use it or any part of it, or tear it apart and rebuild it, or reverse engineer it, or do pretty much anything you like (with some hopefully obvious exceptions like selling it) with it without needing to ask permission or give credit.
- -- Cipscis 20:38, 10 April 2012 (EDT)
Attached Script to ImpButton01, but does not work
Followed the instructions but the button disappears when I click it, no effect at all to the light it is supposed to turn on and off (EnableMarker). Has anyone gotten this script to work? --Caballero 23:30, 11 April 2012 (EDT)
- Try replacing Disable() with EnableMarker.Disable() and Enable() with EnableMarker.Enable() -- M3rvin 15:17, 12 April 2012 (EDT)