Difference between revisions of "Talk:List of Animation Variables"
imported>FR dZastrX (Created page with "There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) For playable character...") |
imported>FR dZastrX |
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For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone : | For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone : | ||
''' | '''***************************** 0_master.hkx''' | ||
***************************** 0_master.hkx | |||
Speed , | |||
Speed | Direction , | ||
Direction | TurnDelta , | ||
TurnDelta | iSyncIdleLocomotion , | ||
iSyncIdleLocomotion | SpeedWalk , | ||
SpeedWalk | SpeedRun , | ||
SpeedRun | fSpeedMin , | ||
fSpeedMin | useShield , | ||
useShield | useMLh , | ||
useMLh | blendMoveStart , | ||
blendMoveStart | blendMoveStop , | ||
blendMoveStop | blendDefault , | ||
blendDefault | WalkSpeedMult , | ||
WalkSpeedMult | TurnDeltaDamped , | ||
TurnDeltaDamped | TurnMin , | ||
TurnMin | IsFirstPerson , | ||
IsFirstPerson | Pitch , | ||
Pitch | PitchLook , | ||
PitchLook | blendAttackPowerFast , | ||
blendAttackPowerFast | blendAttackPowerSlow , | ||
blendAttackPowerSlow | blendFast , | ||
blendFast | IsPlayer , | ||
IsPlayer | attackPowerStartTime , | ||
attackPowerStartTime | blendMove1stP , | ||
blendMove1stP | IntVariable , | ||
IntVariable | IsNPC , | ||
IsNPC | blendSlow , | ||
blendSlow | PitchDefault , | ||
PitchDefault | PitchOverride , | ||
PitchOverride | staggerMagnitude , | ||
staggerMagnitude | blockDown , | ||
blockDown | blockLeft , | ||
blockLeft | blockRight , | ||
blockRight | blockUp , | ||
blockUp | recoilMagnitude , | ||
recoilMagnitude | iRightHandType , | ||
iRightHandType | IsBlocking , | ||
IsBlocking | iWantBlock , | ||
iWantBlock | IsAttackReady , | ||
IsAttackReady | iAnnotation , | ||
iAnnotation | SpeedSampled , | ||
SpeedSampled | bMotionDriven , | ||
bMotionDriven | blendAttackRelease , | ||
blendAttackRelease | attackComboStartFraction , | ||
attackComboStartFraction | blendAttackCombo , | ||
blendAttackCombo | attackIntroLength , | ||
attackIntroLength | IsShouting , | ||
IsShouting | weaponSpeedMult , | ||
weaponSpeedMult | iSyncTurnState , | ||
iSyncTurnState | i1stPerson , | ||
i1stPerson | IsSprinting , | ||
IsSprinting | bIsSynced , | ||
bIsSynced | IsBlockHit , | ||
IsBlockHit | TimeDelta , | ||
TimeDelta | PitchOffset , | ||
PitchOffset | PitchAcc , | ||
PitchAcc | PitchThresh , | ||
PitchThresh | UsePitch , | ||
UsePitch | DisablePitch , | ||
DisablePitch | weapAdj , | ||
weapAdj | iLeftHandType , | ||
iLeftHandType | weapChangeStartFraction , | ||
weapChangeStartFraction | 1stPRot , | ||
1stPRot | 1stPRotDamped , | ||
1stPRotDamped | RotMax , | ||
RotMax | PitchManualOverride , | ||
PitchManualOverride | SpeedAcc , | ||
SpeedAcc | IsCastingRight , | ||
IsCastingRight | IsCastingLeft , | ||
IsCastingLeft | CastBlend , | ||
CastBlend | bVoiceReady , | ||
bVoiceReady | bWantCastLeft , | ||
bWantCastLeft | bWantCastRight , | ||
bWantCastRight | bWantCastVoice , | ||
bWantCastVoice | BlendDamped , | ||
BlendDamped | b1HM_MLh_attack , | ||
b1HM_MLh_attack | Is1HM , | ||
Is1HM | i1HMState , | ||
i1HMState | RawBlend , | ||
RawBlend | BlendAcc , | ||
BlendAcc | b1HMCombat , | ||
b1HMCombat | bAnimationDriven , | ||
bAnimationDriven | bCastReady , | ||
bCastReady | IsStaggering , | ||
IsStaggering | IsRecoiling , | ||
IsRecoiling | IsAttacking , | ||
IsAttacking | IsInCastState , | ||
IsInCastState | bleedoutTurnMult , | ||
bleedoutTurnMult | IsInCastStateDamped , | ||
IsInCastStateDamped | bAllowRotation , | ||
bAllowRotation | bMagicDraw , | ||
bMagicDraw | CastBlendDamped , | ||
CastBlendDamped | bMLh_Ready , | ||
bMLh_Ready | bMRh_Ready , | ||
bMRh_Ready | iState , | ||
iState | iState_NPCSprinting , | ||
iState_NPCSprinting | iState_NPCDefault , | ||
iState_NPCDefault | fIsFirstPerson , | ||
fIsFirstPerson | bInMoveState , | ||
bInMoveState | iState_NPCSneaking , | ||
iState_NPCSneaking | iState_NPCBowDrawn , | ||
iState_NPCBowDrawn | BoolVariable , | ||
BoolVariable | DualMagicState , | ||
DualMagicState | iDualMagicState , | ||
iDualMagicState | InDualMagicState , | ||
InDualMagicState | iState_NPCBlocking , | ||
iState_NPCBlocking | iState_NPCBleedout , | ||
iState_NPCBleedout | iBlockState , | ||
iBlockState | bSprintOK , | ||
bSprintOK | iSyncSprintState , | ||
iSyncSprintState | IsEquipping , | ||
IsEquipping | IsUnequipping , | ||
IsUnequipping | iIsInSneak , | ||
iIsInSneak | currentDefaultState , | ||
currentDefaultState | bowZoom , | ||
bowZoom | bowZoomAmt , | ||
bowZoomAmt | bIdlePlaying , | ||
bIdlePlaying | iMagicEquipped , | ||
iMagicEquipped | iEquippedItemState , | ||
iEquippedItemState | iMagicState , | ||
iMagicState | IsCastingDual , | ||
IsCastingDual | bIsDialogueExpressive , | ||
bIsDialogueExpressive | iIsDialogueExpressive , | ||
iIsDialogueExpressive | bAnimObjectLoaded , | ||
bAnimObjectLoaded | fEquipWeapAdj , | ||
fEquipWeapAdj | bEquipUnequip , | ||
bEquipUnequip | bAttached , | ||
bAttached | bodyMorphWeight , | ||
bodyMorphWeight | IsBashing , | ||
IsBashing | bEquipOK , | ||
bEquipOK | IsBleedingOut , | ||
IsBleedingOut | fMagicForceEquipBlendValue , | ||
fMagicForceEquipBlendValue | FemaleOffset , | ||
FemaleOffset | blendVerySlow , | ||
blendVerySlow | blendDialogue , | ||
blendDialogue | iSyncIdleState , | ||
iSyncIdleState | fIdleTimer , | ||
fIdleTimer | bIsH2HSolo , | ||
bIsH2HSolo | AdditiveHeadTransl , | ||
AdditiveHeadTransl | AdditiveHeadScale , | ||
AdditiveHeadScale | AdditiveHeadRot , | ||
AdditiveHeadRot | 2HMweaponSpeedMult , | ||
2HMweaponSpeedMult | iState_NPC1HM , | ||
iState_NPC1HM | iState_NPC2HM , | ||
iState_NPC2HM | iState_NPCBow , | ||
iState_NPCBow | iState_NPCMagic , | ||
iState_NPCMagic | iState_NPCMagicCasting , | ||
iState_NPCMagicCasting | iState_NPCHorse , | ||
iState_NPCHorse | iState_HorseSprint , | ||
iState_HorseSprint | iCharacterSelector , | ||
iCharacterSelector | randomStartTime , | ||
randomStartTime | bHeadTracking , | ||
bHeadTracking | bIsRiding , | ||
bIsRiding | fMinSpeed , | ||
fMinSpeed | iCombatStance , | ||
iCombatStance | turnSpeedMult , | ||
turnSpeedMult | iSyncTurnDirection , | ||
iSyncTurnDirection | fTwistDirection , | ||
fTwistDirection | IntDirection , | ||
IntDirection | DirectionRange , | ||
DirectionRange | DirectionRangeDamped , | ||
DirectionRangeDamped | DirectionDamped , | ||
DirectionDamped | IsDismounting , | ||
IsDismounting | TargetLocation , | ||
TargetLocation | bTalkable , | ||
bTalkable | bNeutralState , | ||
bNeutralState | CastOK , | ||
CastOK | blendFromAnimDriven , | ||
blendFromAnimDriven | walkBackRate , | ||
walkBackRate | bRitualSpellActive , | ||
bRitualSpellActive | SwimDirection , | ||
SwimDirection | iRegularAttack , | ||
iRegularAttack | IsAttackReady_32 , | ||
IsAttackReady_32 | camerafromx , | ||
camerafromx | camerafromy , | ||
camerafromy | camerafromz , | ||
camerafromz | VelocityZ , | ||
VelocityZ | bInJumpState , | ||
bInJumpState | LookAtOutOfRange , | ||
LookAtOutOfRange | iRightHandEquipped , | ||
iRightHandEquipped | iLeftHandEquipped , | ||
iLeftHandEquipped | testInt , | ||
testInt | iIsPlayer , | ||
iIsPlayer | SpeedDamped , | ||
SpeedDamped | bodyMorphMuscular , | ||
bodyMorphMuscular | bHeadTrackSpine , | ||
bHeadTrackSpine | IsSneaking , | ||
IsSneaking | iGetUpType , | ||
iGetUpType | iState_NPCAttacking , | ||
iState_NPCAttacking | iState_NPCPowerAttacking , | ||
iState_NPCPowerAttacking | iState_NPCAttacking2H , | ||
iState_NPCAttacking2H | LookAtOnGain , | ||
LookAtOnGain | LookAtOffGain , | ||
LookAtOffGain | LookAtEyeOnGain , | ||
LookAtEyeOnGain | LookAtEyeOffGain , | ||
LookAtEyeOffGain | iDrunkVariable , | ||
iDrunkVariable | iState_NPCDrunk , | ||
iState_NPCDrunk | leftWeaponSpeedMult , | ||
leftWeaponSpeedMult | bLeftHandAttack , | ||
bLeftHandAttack | BlendJump , | ||
BlendJump | bIsInMT , | ||
bIsInMT | BoolVariable00 , | ||
BoolVariable00 | bHumanoidFootIKEnable , | ||
bHumanoidFootIKEnable | testPitchOffset , | ||
testPitchOffset | bBowDrawn , | ||
bBowDrawn | IsBeastRace , | ||
IsBeastRace | bHumanoidFootIKDisable , | ||
bHumanoidFootIKDisable | iTempSwitch , | ||
iTempSwitch | iState_NPCBowDrawnQuickShot , | ||
iState_NPCBowDrawnQuickShot | iState_NPCBlockingShieldCharge , | ||
iState_NPCBlockingShieldCharge | bStaggerPlayerOverride , | ||
bStaggerPlayerOverride | bNoStagger , | ||
bNoStagger | bIsStaffLeftCasting , | ||
bIsStaffLeftCasting | Is3rdPKillOnly , | ||
Is3rdPKillOnly | bPerkShieldCharge , | ||
bPerkShieldCharge | bPerkQuickShot , | ||
bPerkQuickShot | m_bEnablePitchTwistModifier , | ||
m_bEnablePitchTwistModifier | m_worldFromModelFeedbackGain , | ||
m_worldFromModelFeedbackGain | |||
IsBleedingOutTransition | IsBleedingOutTransition | ||
''' | '''***************************** 1hm_behavior.hkx''' | ||
***************************** 1hm_behavior.hkx | |||
blendDefault | blendDefault , | ||
blendFast | blendFast , | ||
blendMoveStart | blendMoveStart , | ||
blendMove1stP | blendMove1stP , | ||
blendMoveStop | blendMoveStop , | ||
TurnDelta | TurnDelta , | ||
Direction | Direction , | ||
SpeedDamped | SpeedDamped , | ||
i1stPerson | i1stPerson , | ||
IsSprinting | IsSprinting , | ||
IsPlayer | IsPlayer , | ||
TurnDeltaDamped | TurnDeltaDamped , | ||
IsNPC | IsNPC , | ||
IsFirstPerson | IsFirstPerson , | ||
iSyncTurnState | iSyncTurnState , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
1stPRot | 1stPRot , | ||
1stPRotDamped | 1stPRotDamped , | ||
IsAttackReady | IsAttackReady , | ||
IsRecoiling | IsRecoiling , | ||
blendAttackCombo | blendAttackCombo , | ||
blendAttackPowerFast | blendAttackPowerFast , | ||
blendAttackRelease | blendAttackRelease , | ||
Speed | Speed , | ||
weaponSpeedMult | weaponSpeedMult , | ||
attackIntroLength | attackIntroLength , | ||
attackPowerStartTime | attackPowerStartTime , | ||
bAllowRotation | bAllowRotation , | ||
IsAttacking | IsAttacking , | ||
IsBlockHit | IsBlockHit , | ||
IsBlocking | IsBlocking , | ||
staggerMagnitude | staggerMagnitude , | ||
IsStaggering | IsStaggering , | ||
DisablePitch | DisablePitch , | ||
bIsSynced | bIsSynced , | ||
iWeaponReady | iWeaponReady , | ||
IsShouting | IsShouting , | ||
iWantBlock | iWantBlock , | ||
bVoiceReady | bVoiceReady , | ||
i1HMState | i1HMState , | ||
TurnMin | TurnMin , | ||
iLeftHandType | iLeftHandType , | ||
RotMax | RotMax , | ||
bWantCastLeft | bWantCastLeft , | ||
bWantCastVoice | bWantCastVoice , | ||
bInMoveState | bInMoveState , | ||
iState | iState , | ||
iState_NPCDefault | iState_NPCDefault , | ||
iBlockState | iBlockState , | ||
iIsPlayer | iIsPlayer , | ||
iIsInSneak | iIsInSneak , | ||
iSyncSprintState | iSyncSprintState , | ||
IsCastingLeft | IsCastingLeft , | ||
iRightHandType | iRightHandType , | ||
CastOK | CastOK , | ||
iState_NPC1HM | iState_NPC1HM , | ||
ZoomAcc | ZoomAcc , | ||
TimeDelta | TimeDelta , | ||
iState_NPCBow | iState_NPCBow , | ||
Pitch | Pitch , | ||
iState_NPCSneaking | iState_NPCSneaking , | ||
bowZoomAmt | bowZoomAmt , | ||
bowZoom | bowZoom , | ||
bMLh_Ready | bMLh_Ready , | ||
iRegularAttack | iRegularAttack , | ||
bAnimationDriven | bAnimationDriven , | ||
bEquipOK | bEquipOK , | ||
iRightHandEquipped | iRightHandEquipped , | ||
iLeftHandEquipped | iLeftHandEquipped , | ||
iState_NPCSprinting | iState_NPCSprinting , | ||
AimHeadingCurrent | AimHeadingCurrent , | ||
AimPitchCurrent | AimPitchCurrent , | ||
AimHeadingMax | AimHeadingMax , | ||
AimPitchMax | AimPitchMax , | ||
camerafromx | camerafromx , | ||
camerafromy | camerafromy , | ||
camerafromz | camerafromz , | ||
AimGainOn | AimGainOn , | ||
AimGainOff | AimGainOff , | ||
bDisableInterp | bDisableInterp , | ||
IsSneaking | IsSneaking , | ||
bAimActive | bAimActive , | ||
BowAimOffsetPitch | BowAimOffsetPitch , | ||
BowAimOffsetHeading | BowAimOffsetHeading , | ||
leftWeaponSpeedMult | leftWeaponSpeedMult , | ||
bLeftHandAttack | bLeftHandAttack , | ||
bBowDrawn | bBowDrawn , | ||
IsBeastRace | IsBeastRace , | ||
SpeedSampled | SpeedSampled , | ||
bPerkQuickDraw | bPerkQuickDraw , | ||
bHeadTrackSpine | bHeadTrackSpine , | ||
bForceIdleStop | bForceIdleStop , | ||
Is3rdPKillOnly | Is3rdPKillOnly , | ||
IsInDWattack | IsInDWattack , | ||
bPerkQuickShot | bPerkQuickShot , | ||
bPerkShieldCharge | bPerkShieldCharge , | ||
m_bEnablePitchTwistModifier | m_bEnablePitchTwistModifier , | ||
bShortKillMove | bShortKillMove , | ||
bLongKillMove | bLongKillMove , | ||
IsBleedingOutTransition | IsBleedingOutTransition | ||
''' | '''***************************** 1hm_locomotion.hkx''' | ||
***************************** 1hm_locomotion.hkx | |||
blendDefault | blendDefault , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
IsSprinting | IsSprinting , | ||
iState | iState , | ||
bInMoveState | bInMoveState , | ||
iSyncSprintState | iSyncSprintState , | ||
bSprintOK | bSprintOK , | ||
iIsInSneak | iIsInSneak , | ||
iState_NPCSneaking | iState_NPCSneaking , | ||
iRightHandType | iRightHandType , | ||
iState_NPC1HM | iState_NPC1HM , | ||
iState_NPC2HM | iState_NPC2HM , | ||
iLeftHandType | iLeftHandType , | ||
iState_NPCBow | iState_NPCBow , | ||
IsSneaking | IsSneaking , | ||
bAllowRotation | bAllowRotation | ||
Line 356: | Line 351: | ||
/////////////////////////////''' | /////////////////////////////''' | ||
blendFast | blendFast , | ||
IsBashing | IsBashing , | ||
iLeftHandType | iLeftHandType , | ||
bAllowRotation | bAllowRotation , | ||
iIsInSneak | iIsInSneak , | ||
iRightHandType | iRightHandType | ||
''' | '''***************************** blockbehavior.hkx''' | ||
***************************** blockbehavior.hkx | |||
blendDefault | blendDefault , | ||
blendFast | blendFast , | ||
IsBlockHit | IsBlockHit , | ||
blendMoveStop | blendMoveStop , | ||
blendMoveStart | blendMoveStart , | ||
IsPlayer | IsPlayer , | ||
TurnDelta | TurnDelta , | ||
TurnDeltaDamped | TurnDeltaDamped , | ||
IsNPC | IsNPC , | ||
IsFirstPerson | IsFirstPerson , | ||
iSyncTurnState | iSyncTurnState , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
i1stPerson | i1stPerson , | ||
IsSprinting | IsSprinting , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
IsBlocking | IsBlocking , | ||
iLeftHandType | iLeftHandType , | ||
iRightHandType | iRightHandType , | ||
TurnMin | TurnMin , | ||
iState | iState , | ||
iState_NPCBlocking | iState_NPCBlocking , | ||
iBlockState | iBlockState , | ||
IsAttackReady | IsAttackReady , | ||
camerafromx | camerafromx , | ||
camerafromy | camerafromy , | ||
camerafromz | camerafromz , | ||
AllowBlockModify | AllowBlockModify , | ||
bAllowRotation | bAllowRotation , | ||
iIsInSneak | iIsInSneak , | ||
IsSneaking | IsSneaking , | ||
RotMax | RotMax | ||
''' | '''***************************** bow_direction_behavior.hkx''' | ||
***************************** bow_direction_behavior.hkx | |||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
blendDefault | blendDefault , | ||
iIsInSneak | iIsInSneak , | ||
iState_NPCSneaking | iState_NPCSneaking , | ||
iState | iState , | ||
2HMweaponSpeedMult | 2HMweaponSpeedMult , | ||
IsSneaking | IsSneaking , | ||
bPerkQuickShot | bPerkQuickShot | ||
''' | '''***************************** horsebehavior.hkx''' | ||
***************************** horsebehavior.hkx | |||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
blendDefault | blendDefault , | ||
fMinSpeed | fMinSpeed , | ||
Speed | Speed , | ||
iSyncTurnDirection | iSyncTurnDirection , | ||
iSyncForwardState | iSyncForwardState , | ||
TurnDelta | TurnDelta , | ||
fMinTurnDelta | fMinTurnDelta , | ||
turnSpeedMult | turnSpeedMult , | ||
iCombatStance | iCombatStance , | ||
bHeadTrackingOn | bHeadTrackingOn , | ||
TargetLocation | TargetLocation , | ||
m_onOffGain | m_onOffGain , | ||
m_groundAscendingGain | m_groundAscendingGain , | ||
m_groundDescendingGain | m_groundDescendingGain , | ||
m_footPlantedGain | m_footPlantedGain , | ||
m_footRaisedGain | m_footRaisedGain , | ||
m_footUnlockGain | m_footUnlockGain , | ||
m_worldFromModelFeedbackGain | m_worldFromModelFeedbackGain , | ||
m_errorUpDownBias | m_errorUpDownBias , | ||
m_alignWorldFromModelGain | m_alignWorldFromModelGain , | ||
m_hipOrientationGain | m_hipOrientationGain , | ||
m_footPlantedAnkleHeightMS | m_footPlantedAnkleHeightMS , | ||
m_footRaisedAnkleHeightMS | m_footRaisedAnkleHeightMS , | ||
m_maxAnkleHeightMS | m_maxAnkleHeightMS , | ||
m_minAnkleHeightMS | m_minAnkleHeightMS , | ||
blendFast | blendFast , | ||
bAnimationDriven | bAnimationDriven , | ||
bAllowRotation | bAllowRotation , | ||
bHeadTracking | bHeadTracking , | ||
bDisableHeadTrack | bDisableHeadTrack , | ||
IsRecoiling | IsRecoiling , | ||
IsStaggering | IsStaggering , | ||
IsAttacking | IsAttacking , | ||
staggerMagnitude | staggerMagnitude , | ||
IsBleedingOut | IsBleedingOut , | ||
bIsSynced | bIsSynced , | ||
bEquipOK | bEquipOK , | ||
bCanHeadTrack | bCanHeadTrack , | ||
blendVerySlow | blendVerySlow , | ||
isIdleSitting | isIdleSitting , | ||
bMirroredAttack | bMirroredAttack , | ||
iState | iState , | ||
iCharacterSelector | iCharacterSelector , | ||
fMinMoveSpeed | fMinMoveSpeed , | ||
Direction | Direction , | ||
IsAttackReady | IsAttackReady , | ||
iState_HorseDefault | iState_HorseDefault , | ||
TurnDeltaDamped | TurnDeltaDamped , | ||
iSyncSprintState | iSyncSprintState , | ||
iState_HorseSprint | iState_HorseSprint , | ||
fTwistDirection | fTwistDirection , | ||
IsSprinting | IsSprinting , | ||
HorseSpeedSampled | HorseSpeedSampled , | ||
DirectionDamped | DirectionDamped , | ||
DirectionRange | DirectionRange , | ||
DirectionRangeDamped | DirectionRangeDamped , | ||
IsBashing | IsBashing , | ||
IsDismounting | IsDismounting , | ||
blendFromAnimDriven | blendFromAnimDriven , | ||
walkBackRate | walkBackRate , | ||
walkBackSpeedMult | walkBackSpeedMult , | ||
camerafromx | camerafromx , | ||
camerafromy | camerafromy , | ||
camerafromz | camerafromz , | ||
bInJumpState | bInJumpState , | ||
iState_HorseFall | iState_HorseFall , | ||
iGetUpType | iGetUpType , | ||
bInSwimState | bInSwimState , | ||
iState_HorseSwim | iState_HorseSwim , | ||
staggerDirection | staggerDirection , | ||
blendSlow | blendSlow , | ||
bForceIdleStop | bForceIdleStop , | ||
bHorseFootIKEnable | bHorseFootIKEnable , | ||
bNoHeadTrack | bNoHeadTrack , | ||
IsMoving | IsMoving | ||
''' | '''***************************** idlebehavior.hkx''' | ||
***************************** idlebehavior.hkx | |||
bHeadTrackSpine | bHeadTrackSpine , | ||
bIdleBeforeConversation | bIdleBeforeConversation , | ||
bForceIdleStop | bForceIdleStop , | ||
bAnimationDriven | bAnimationDriven , | ||
bAnimationDrivenDialogue | bAnimationDrivenDialogue , | ||
bBlendOutSlow | bBlendOutSlow , | ||
bMotionDrivenDialogue | bMotionDrivenDialogue | ||
''' | '''***************************** magicbehavior.hkx''' | ||
***************************** magicbehavior.hkx | |||
blendDefault | blendDefault , | ||
blendMove1stP | blendMove1stP , | ||
blendMoveStop | blendMoveStop , | ||
blendMoveStart | blendMoveStart , | ||
IsPlayer | IsPlayer , | ||
TurnDelta | TurnDelta , | ||
TurnDeltaDamped | TurnDeltaDamped , | ||
IsNPC | IsNPC , | ||
IsFirstPerson | IsFirstPerson , | ||
iSyncTurnState | iSyncTurnState , | ||
bMotionDriven | bMotionDriven , | ||
IsInCastStateDamped | IsInCastStateDamped , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
IsInCastState | IsInCastState , | ||
1stPRot | 1stPRot , | ||
1stPRotDamped | 1stPRotDamped , | ||
i1stPerson | i1stPerson , | ||
iSyncSprintState | iSyncSprintState , | ||
iIsInSneak | iIsInSneak , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
bMRh_Ready | bMRh_Ready , | ||
staggerMagnitude | staggerMagnitude , | ||
IsStaggering | IsStaggering , | ||
IsAttackReady | IsAttackReady , | ||
IsCastingRight | IsCastingRight , | ||
blendFast | blendFast , | ||
iWeaponReady | iWeaponReady , | ||
IsShouting | IsShouting , | ||
iState | iState , | ||
iState_NPCDefault | iState_NPCDefault , | ||
iState_NPCSneaking | iState_NPCSneaking , | ||
InDualMagicState | InDualMagicState , | ||
iDualMagicState | iDualMagicState , | ||
bMLh_Ready | bMLh_Ready , | ||
IsCastingLeft | IsCastingLeft , | ||
CastBlendDamped | CastBlendDamped , | ||
iLeftHandType | iLeftHandType , | ||
iRightHandType | iRightHandType , | ||
iState_NPCSneaking | iState_NPCSneaking , | ||
TurnMin | TurnMin , | ||
IsCastingDual | IsCastingDual , | ||
RotMax | RotMax , | ||
Speed | Speed , | ||
MagicLeftActive | MagicLeftActive , | ||
IsAttacking | IsAttacking , | ||
iState_NPCMagic | iState_NPCMagic , | ||
iState_NPCMagicCasting | iState_NPCMagicCasting , | ||
testInt | testInt , | ||
SpeedDamped | SpeedDamped , | ||
AimHeadingCurrent | AimHeadingCurrent , | ||
AimPitchCurrent | AimPitchCurrent , | ||
camerafromx | camerafromx , | ||
camerafromy | camerafromy , | ||
camerafromz | camerafromz , | ||
AimHeadingMax | AimHeadingMax , | ||
AimPitchMax | AimPitchMax , | ||
AllowMagicModify | AllowMagicModify , | ||
AimGainOn | AimGainOn , | ||
AimGainOff | AimGainOff , | ||
bDisableInterp | bDisableInterp , | ||
IsSneaking | IsSneaking , | ||
bAimActive | bAimActive , | ||
MagicAimOffsetHeading | MagicAimOffsetHeading , | ||
MagicAimOffsetPitch | MagicAimOffsetPitch , | ||
bHeadTrackSpine | bHeadTrackSpine , | ||
NotCasting | NotCasting , | ||
bWantCastLeft | bWantCastLeft , | ||
bWantCastRight | bWantCastRight , | ||
bWantCastVoice | bWantCastVoice , | ||
CastBlend | CastBlend , | ||
CastBlendGain | CastBlendGain , | ||
bowZoomAmt | bowZoomAmt , | ||
ZoomAcc | ZoomAcc , | ||
TimeDelta | TimeDelta , | ||
iWantBlock01 | iWantBlock01 , | ||
bowZoom | bowZoom , | ||
Pitch | Pitch , | ||
BowAimOffsetHeading | BowAimOffsetHeading , | ||
BowAimOffsetPitch | BowAimOffsetPitch | ||
''' | '''***************************** magic_readied_direction_behavior.hkx''' | ||
***************************** magic_readied_direction_behavior.hkx | |||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
IsInCastStateDamped | IsInCastStateDamped , | ||
iLeftHandType | iLeftHandType , | ||
iRightHandType | iRightHandType , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
IsInCastState | IsInCastState , | ||
IsCastingDual | IsCastingDual , | ||
''' | '''***************************** mt_behavior.hkx''' | ||
***************************** mt_behavior.hkx | |||
blendDefault | blendDefault , | ||
bAnimationDriven | bAnimationDriven , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
iSyncSprintState | iSyncSprintState , | ||
iIsDialogueExpressive | iIsDialogueExpressive , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
iLeftHandType | iLeftHandType , | ||
blendMoveStart | blendMoveStart , | ||
blendMove1stP | blendMove1stP , | ||
blendMoveStop | blendMoveStop , | ||
IsFirstPerson | IsFirstPerson , | ||
TurnDelta | TurnDelta , | ||
iIsInSneak | iIsInSneak , | ||
IsPlayer | IsPlayer , | ||
IsNPC | IsNPC , | ||
bodyMorphWeight | bodyMorphWeight , | ||
i1stPerson | i1stPerson , | ||
bIdlePlaying | bIdlePlaying , | ||
iSyncTurnState | iSyncTurnState , | ||
blendFast | blendFast , | ||
bVoiceReady | bVoiceReady , | ||
weapAdj | weapAdj , | ||
bSprintOK | bSprintOK , | ||
blendVerySlow | blendVerySlow , | ||
blendDialogue | blendDialogue , | ||
iSyncDialogueResponse | iSyncDialogueResponse , | ||
iSyncIdleState | iSyncIdleState , | ||
bodyMorphMuscular | bodyMorphMuscular , | ||
AdditiveHeadTransl | AdditiveHeadTransl , | ||
AdditiveHeadRot | AdditiveHeadRot , | ||
AdditiveHeadScale | AdditiveHeadScale , | ||
randomStartTime | randomStartTime , | ||
bTalkable | bTalkable , | ||
bNeutralState | bNeutralState , | ||
bHeadTracking | bHeadTracking , | ||
TargetLocation | TargetLocation , | ||
camerafromx | camerafromx , | ||
camerafromy | camerafromy , | ||
camerafromz | camerafromz , | ||
LookAtOutOfRange | LookAtOutOfRange , | ||
bHeadTrackSpine | bHeadTrackSpine , | ||
IsSneaking | IsSneaking , | ||
bIsSynced | bIsSynced , | ||
LookAtOnGain | LookAtOnGain , | ||
LookAtOffGain | LookAtOffGain , | ||
LookAtEyeOnGain | LookAtEyeOnGain , | ||
LookAtEyeOffGain | LookAtEyeOffGain , | ||
iDrunkVariable | iDrunkVariable , | ||
bForceIdleStop | bForceIdleStop , | ||
bAllowRotation | bAllowRotation , | ||
bEquipOK | bEquipOK , | ||
bBlendOutSlow | bBlendOutSlow , | ||
isInFurniture | isInFurniture , | ||
bIdleBeforeConversation | bIdleBeforeConversation , | ||
bMotionDrivenDialogue | bMotionDrivenDialogue , | ||
bAnimationDrivenDialogue | bAnimationDrivenDialogue , | ||
bHDDialogue | bHDDialogue , | ||
bHHDialogue | bHHDialogue , | ||
bNoStagger | bNoStagger , | ||
bTalkableWithItem | bTalkableWithItem , | ||
isCarryItem | isCarryItem , | ||
iIsPlayer | iIsPlayer , | ||
bHumanoidFootIKEnable | bHumanoidFootIKEnable , | ||
bWantCastVoice | bWantCastVoice , | ||
''' | '''***************************** shout_behavior.hkx''' | ||
***************************** shout_behavior.hkx | |||
blendDefault | blendDefault , | ||
blendFast | blendFast , | ||
IsPlayer | IsPlayer , | ||
TurnDelta | TurnDelta , | ||
TurnDeltaDamped | TurnDeltaDamped , | ||
IsNPC | IsNPC , | ||
IsFirstPerson | IsFirstPerson , | ||
blendMoveStop | blendMoveStop , | ||
iSyncTurnState | iSyncTurnState , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
i1stPerson | i1stPerson , | ||
iSyncSprintState | iSyncSprintState , | ||
bMotionDriven | bMotionDriven , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
staggerMagnitude | staggerMagnitude , | ||
IsStaggering | IsStaggering , | ||
bAnimationDriven | bAnimationDriven , | ||
IsRecoiling | IsRecoiling , | ||
bAllowRotation | bAllowRotation , | ||
IsShouting | IsShouting , | ||
TurnMin | TurnMin , | ||
iRightHandType | iRightHandType , | ||
bEquipOK | bEquipOK , | ||
IsAttackReady_32 | IsAttackReady_32 , | ||
iIsInSneak | iIsInSneak , | ||
IsAttackReady | IsAttackReady , | ||
iRightHandEquipped | iRightHandEquipped , | ||
iLeftHandEquipped | iLeftHandEquipped , | ||
IsSneaking | IsSneaking , | ||
IsSprinting | IsSprinting , | ||
bSprintOK | bSprintOK , | ||
iSyncIdleState | iSyncIdleState , | ||
iState | iState , | ||
iState_NPCDefault | iState_NPCDefault , | ||
iMagicEquipped | iMagicEquipped , | ||
currentDefaultState | currentDefaultState , | ||
''' | '''***************************** sprintbehavior.hkx''' | ||
***************************** sprintbehavior.hkx | |||
iRightHandType | iRightHandType , | ||
IsSprinting | IsSprinting , | ||
iState | iState , | ||
iState_NPCSprinting | iState_NPCSprinting , | ||
iIsInSneak | iIsInSneak , | ||
blendDefault | blendDefault , | ||
iLeftHandType | iLeftHandType , | ||
i1stPerson | i1stPerson , | ||
iRightHandEquipped | iRightHandEquipped , | ||
Int32Variable | Int32Variable , | ||
iLeftHandEquipped | iLeftHandEquipped , | ||
bAllowRotation | bAllowRotation , | ||
weaponSpeedMult | weaponSpeedMult , | ||
iSyncSprintState | iSyncSprintState | ||
''' | '''***************************** staggerbehavior.hkx''' | ||
***************************** staggerbehavior.hkx | |||
staggerMagnitude | staggerMagnitude , | ||
IsStaggering | IsStaggering , | ||
iRightHandType | iRightHandType , | ||
bEquipOK | bEquipOK , | ||
bAnimationDriven | bAnimationDriven , | ||
staggerDirection | staggerDirection , | ||
IsFirstPerson | IsFirstPerson , | ||
bAllowRotation | bAllowRotation , | ||
IsPlayer | IsPlayer | ||
''' | '''***************************** weapequip.hkx''' | ||
***************************** weapequip.hkx | |||
blendDefault | blendDefault , | ||
IsEquipping | IsEquipping , | ||
TurnDelta | TurnDelta , | ||
Direction | Direction , | ||
SpeedSampled | SpeedSampled , | ||
i1stPerson | i1stPerson , | ||
iSyncSprintState | iSyncSprintState , | ||
iSyncIdleLocomotion | iSyncIdleLocomotion , | ||
staggerMagnitude | staggerMagnitude , | ||
IsStaggering | IsStaggering , | ||
PitchManualOverride | PitchManualOverride , | ||
bEquipUnequip | bEquipUnequip , | ||
iRightHandType | iRightHandType , | ||
iLeftHandType | iLeftHandType , | ||
iIsInSneak | iIsInSneak , | ||
IsSneaking | IsSneaking |
Revision as of 11:49, 1 March 2013
There are animations variables not only in 0_master.hkx, but also in other .hkx files, AND for each kind of actor race ( chicken, wolves, etc... ) For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
***************************** 0_master.hkx
Speed ,
Direction , TurnDelta , iSyncIdleLocomotion , SpeedWalk , SpeedRun , fSpeedMin , useShield , useMLh , blendMoveStart , blendMoveStop , blendDefault , WalkSpeedMult , TurnDeltaDamped , TurnMin , IsFirstPerson , Pitch , PitchLook , blendAttackPowerFast , blendAttackPowerSlow , blendFast , IsPlayer , attackPowerStartTime , blendMove1stP , IntVariable , IsNPC , blendSlow , PitchDefault , PitchOverride , staggerMagnitude , blockDown , blockLeft , blockRight , blockUp , recoilMagnitude , iRightHandType , IsBlocking , iWantBlock , IsAttackReady , iAnnotation , SpeedSampled , bMotionDriven , blendAttackRelease , attackComboStartFraction , blendAttackCombo , attackIntroLength , IsShouting , weaponSpeedMult , iSyncTurnState , i1stPerson , IsSprinting , bIsSynced , IsBlockHit , TimeDelta , PitchOffset , PitchAcc , PitchThresh , UsePitch , DisablePitch , weapAdj , iLeftHandType , weapChangeStartFraction , 1stPRot , 1stPRotDamped , RotMax , PitchManualOverride , SpeedAcc , IsCastingRight , IsCastingLeft , CastBlend , bVoiceReady , bWantCastLeft , bWantCastRight , bWantCastVoice , BlendDamped , b1HM_MLh_attack , Is1HM , i1HMState , RawBlend , BlendAcc , b1HMCombat , bAnimationDriven , bCastReady , IsStaggering , IsRecoiling , IsAttacking , IsInCastState , bleedoutTurnMult , IsInCastStateDamped , bAllowRotation , bMagicDraw , CastBlendDamped , bMLh_Ready , bMRh_Ready , iState , iState_NPCSprinting , iState_NPCDefault , fIsFirstPerson , bInMoveState , iState_NPCSneaking , iState_NPCBowDrawn , BoolVariable , DualMagicState , iDualMagicState , InDualMagicState , iState_NPCBlocking , iState_NPCBleedout , iBlockState , bSprintOK , iSyncSprintState , IsEquipping , IsUnequipping , iIsInSneak , currentDefaultState , bowZoom , bowZoomAmt , bIdlePlaying , iMagicEquipped , iEquippedItemState , iMagicState , IsCastingDual , bIsDialogueExpressive , iIsDialogueExpressive , bAnimObjectLoaded , fEquipWeapAdj , bEquipUnequip , bAttached , bodyMorphWeight , IsBashing , bEquipOK , IsBleedingOut , fMagicForceEquipBlendValue , FemaleOffset , blendVerySlow , blendDialogue , iSyncIdleState , fIdleTimer , bIsH2HSolo , AdditiveHeadTransl , AdditiveHeadScale , AdditiveHeadRot , 2HMweaponSpeedMult , iState_NPC1HM , iState_NPC2HM , iState_NPCBow , iState_NPCMagic , iState_NPCMagicCasting , iState_NPCHorse , iState_HorseSprint , iCharacterSelector , randomStartTime , bHeadTracking , bIsRiding , fMinSpeed , iCombatStance , turnSpeedMult , iSyncTurnDirection , fTwistDirection , IntDirection , DirectionRange , DirectionRangeDamped , DirectionDamped , IsDismounting , TargetLocation , bTalkable , bNeutralState , CastOK , blendFromAnimDriven , walkBackRate , bRitualSpellActive , SwimDirection , iRegularAttack , IsAttackReady_32 , camerafromx , camerafromy , camerafromz , VelocityZ , bInJumpState , LookAtOutOfRange , iRightHandEquipped , iLeftHandEquipped , testInt , iIsPlayer , SpeedDamped , bodyMorphMuscular , bHeadTrackSpine , IsSneaking , iGetUpType , iState_NPCAttacking , iState_NPCPowerAttacking , iState_NPCAttacking2H , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , iState_NPCDrunk , leftWeaponSpeedMult , bLeftHandAttack , BlendJump , bIsInMT , BoolVariable00 , bHumanoidFootIKEnable , testPitchOffset , bBowDrawn , IsBeastRace , bHumanoidFootIKDisable , iTempSwitch , iState_NPCBowDrawnQuickShot , iState_NPCBlockingShieldCharge , bStaggerPlayerOverride , bNoStagger , bIsStaffLeftCasting , Is3rdPKillOnly , bPerkShieldCharge , bPerkQuickShot , m_bEnablePitchTwistModifier , m_worldFromModelFeedbackGain , IsBleedingOutTransition
***************************** 1hm_behavior.hkx
blendDefault , blendFast , blendMoveStart , blendMove1stP , blendMoveStop , TurnDelta , Direction , SpeedDamped , i1stPerson , IsSprinting , IsPlayer , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , iSyncIdleLocomotion , 1stPRot , 1stPRotDamped , IsAttackReady , IsRecoiling , blendAttackCombo , blendAttackPowerFast , blendAttackRelease , Speed , weaponSpeedMult , attackIntroLength , attackPowerStartTime , bAllowRotation , IsAttacking , IsBlockHit , IsBlocking , staggerMagnitude , IsStaggering , DisablePitch , bIsSynced , iWeaponReady , IsShouting , iWantBlock , bVoiceReady , i1HMState , TurnMin , iLeftHandType , RotMax , bWantCastLeft , bWantCastVoice , bInMoveState , iState , iState_NPCDefault , iBlockState , iIsPlayer , iIsInSneak , iSyncSprintState , IsCastingLeft , iRightHandType , CastOK , iState_NPC1HM , ZoomAcc , TimeDelta , iState_NPCBow , Pitch , iState_NPCSneaking , bowZoomAmt , bowZoom , bMLh_Ready , iRegularAttack , bAnimationDriven , bEquipOK , iRightHandEquipped , iLeftHandEquipped , iState_NPCSprinting , AimHeadingCurrent , AimPitchCurrent , AimHeadingMax , AimPitchMax , camerafromx , camerafromy , camerafromz , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , BowAimOffsetPitch , BowAimOffsetHeading , leftWeaponSpeedMult , bLeftHandAttack , bBowDrawn , IsBeastRace , SpeedSampled , bPerkQuickDraw , bHeadTrackSpine , bForceIdleStop , Is3rdPKillOnly , IsInDWattack , bPerkQuickShot , bPerkShieldCharge , m_bEnablePitchTwistModifier , bShortKillMove , bLongKillMove , IsBleedingOutTransition
***************************** 1hm_locomotion.hkx
blendDefault , Direction , SpeedSampled , IsSprinting , iState , bInMoveState , iSyncSprintState , bSprintOK , iIsInSneak , iState_NPCSneaking , iRightHandType , iState_NPC1HM , iState_NPC2HM , iLeftHandType , iState_NPCBow , IsSneaking , bAllowRotation
/////////////////////////////
- bashbehavior.hkx
/////////////////////////////
blendFast , IsBashing , iLeftHandType , bAllowRotation , iIsInSneak , iRightHandType
***************************** blockbehavior.hkx
blendDefault , blendFast , IsBlockHit , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , Direction , SpeedSampled , i1stPerson , IsSprinting , iSyncIdleLocomotion , IsBlocking , iLeftHandType , iRightHandType , TurnMin , iState , iState_NPCBlocking , iBlockState , IsAttackReady , camerafromx , camerafromy , camerafromz , AllowBlockModify , bAllowRotation , iIsInSneak , IsSneaking , RotMax
***************************** bow_direction_behavior.hkx
Direction , SpeedSampled , blendDefault , iIsInSneak , iState_NPCSneaking , iState , 2HMweaponSpeedMult , IsSneaking , bPerkQuickShot
***************************** horsebehavior.hkx
iSyncIdleLocomotion , blendDefault , fMinSpeed , Speed , iSyncTurnDirection , iSyncForwardState , TurnDelta , fMinTurnDelta , turnSpeedMult , iCombatStance , bHeadTrackingOn , TargetLocation , m_onOffGain , m_groundAscendingGain , m_groundDescendingGain , m_footPlantedGain , m_footRaisedGain , m_footUnlockGain , m_worldFromModelFeedbackGain , m_errorUpDownBias , m_alignWorldFromModelGain , m_hipOrientationGain , m_footPlantedAnkleHeightMS , m_footRaisedAnkleHeightMS , m_maxAnkleHeightMS , m_minAnkleHeightMS , blendFast , bAnimationDriven , bAllowRotation , bHeadTracking , bDisableHeadTrack , IsRecoiling , IsStaggering , IsAttacking , staggerMagnitude , IsBleedingOut , bIsSynced , bEquipOK , bCanHeadTrack , blendVerySlow , isIdleSitting , bMirroredAttack , iState , iCharacterSelector , fMinMoveSpeed , Direction , IsAttackReady , iState_HorseDefault , TurnDeltaDamped , iSyncSprintState , iState_HorseSprint , fTwistDirection , IsSprinting , HorseSpeedSampled , DirectionDamped , DirectionRange , DirectionRangeDamped , IsBashing , IsDismounting , blendFromAnimDriven , walkBackRate , walkBackSpeedMult , camerafromx , camerafromy , camerafromz , bInJumpState , iState_HorseFall , iGetUpType , bInSwimState , iState_HorseSwim , staggerDirection , blendSlow , bForceIdleStop , bHorseFootIKEnable , bNoHeadTrack , IsMoving
***************************** idlebehavior.hkx
bHeadTrackSpine , bIdleBeforeConversation , bForceIdleStop , bAnimationDriven , bAnimationDrivenDialogue , bBlendOutSlow , bMotionDrivenDialogue
***************************** magicbehavior.hkx
blendDefault , blendMove1stP , blendMoveStop , blendMoveStart , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , iSyncTurnState , bMotionDriven , IsInCastStateDamped , Direction , SpeedSampled , IsInCastState , 1stPRot , 1stPRotDamped , i1stPerson , iSyncSprintState , iIsInSneak , iSyncIdleLocomotion , bMRh_Ready , staggerMagnitude , IsStaggering , IsAttackReady , IsCastingRight , blendFast , iWeaponReady , IsShouting , iState , iState_NPCDefault , iState_NPCSneaking , InDualMagicState , iDualMagicState , bMLh_Ready , IsCastingLeft , CastBlendDamped , iLeftHandType , iRightHandType , iState_NPCSneaking , TurnMin , IsCastingDual , RotMax , Speed , MagicLeftActive , IsAttacking , iState_NPCMagic , iState_NPCMagicCasting , testInt , SpeedDamped , AimHeadingCurrent , AimPitchCurrent , camerafromx , camerafromy , camerafromz , AimHeadingMax , AimPitchMax , AllowMagicModify , AimGainOn , AimGainOff , bDisableInterp , IsSneaking , bAimActive , MagicAimOffsetHeading , MagicAimOffsetPitch , bHeadTrackSpine , NotCasting , bWantCastLeft , bWantCastRight , bWantCastVoice , CastBlend , CastBlendGain , bowZoomAmt , ZoomAcc , TimeDelta , iWantBlock01 , bowZoom , Pitch , BowAimOffsetHeading , BowAimOffsetPitch
***************************** magic_readied_direction_behavior.hkx
Direction , SpeedSampled , IsInCastStateDamped , iLeftHandType , iRightHandType , iSyncIdleLocomotion , IsInCastState , IsCastingDual ,
***************************** mt_behavior.hkx
blendDefault , bAnimationDriven , Direction , SpeedSampled , iSyncSprintState , iIsDialogueExpressive , iSyncIdleLocomotion , iLeftHandType , blendMoveStart , blendMove1stP , blendMoveStop , IsFirstPerson , TurnDelta , iIsInSneak , IsPlayer , IsNPC , bodyMorphWeight , i1stPerson , bIdlePlaying , iSyncTurnState , blendFast , bVoiceReady , weapAdj , bSprintOK , blendVerySlow , blendDialogue , iSyncDialogueResponse , iSyncIdleState , bodyMorphMuscular , AdditiveHeadTransl , AdditiveHeadRot , AdditiveHeadScale , randomStartTime , bTalkable , bNeutralState , bHeadTracking , TargetLocation , camerafromx , camerafromy , camerafromz , LookAtOutOfRange , bHeadTrackSpine , IsSneaking , bIsSynced , LookAtOnGain , LookAtOffGain , LookAtEyeOnGain , LookAtEyeOffGain , iDrunkVariable , bForceIdleStop , bAllowRotation , bEquipOK , bBlendOutSlow , isInFurniture , bIdleBeforeConversation , bMotionDrivenDialogue , bAnimationDrivenDialogue , bHDDialogue , bHHDialogue , bNoStagger , bTalkableWithItem , isCarryItem , iIsPlayer , bHumanoidFootIKEnable , bWantCastVoice ,
***************************** shout_behavior.hkx
blendDefault , blendFast , IsPlayer , TurnDelta , TurnDeltaDamped , IsNPC , IsFirstPerson , blendMoveStop , iSyncTurnState , Direction , SpeedSampled , i1stPerson , iSyncSprintState , bMotionDriven , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , bAnimationDriven , IsRecoiling , bAllowRotation , IsShouting , TurnMin , iRightHandType , bEquipOK , IsAttackReady_32 , iIsInSneak , IsAttackReady , iRightHandEquipped , iLeftHandEquipped , IsSneaking , IsSprinting , bSprintOK , iSyncIdleState , iState , iState_NPCDefault , iMagicEquipped , currentDefaultState ,
***************************** sprintbehavior.hkx
iRightHandType , IsSprinting , iState , iState_NPCSprinting , iIsInSneak , blendDefault , iLeftHandType , i1stPerson , iRightHandEquipped , Int32Variable , iLeftHandEquipped , bAllowRotation , weaponSpeedMult , iSyncSprintState
***************************** staggerbehavior.hkx
staggerMagnitude , IsStaggering , iRightHandType , bEquipOK , bAnimationDriven , staggerDirection , IsFirstPerson , bAllowRotation , IsPlayer
***************************** weapequip.hkx
blendDefault , IsEquipping , TurnDelta , Direction , SpeedSampled , i1stPerson , iSyncSprintState , iSyncIdleLocomotion , staggerMagnitude , IsStaggering , PitchManualOverride , bEquipUnequip , iRightHandType , iLeftHandType , iIsInSneak , IsSneaking