Difference between revisions of "Talk:OnPlayerLoadGame - Actor"

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imported>Antares
(→‎New Game: - Cheers Justin!)
imported>Antares
m (Thought I'd better link the forum thread lest some poor soul be helplessly lost one day.)
 
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: No, as the alias/magic effect script won't be glued to the player for the first load. To catch ''any'' save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. [[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) 08:51, 26 December 2012 (EST)
: No, as the alias/magic effect script won't be glued to the player for the first load. To catch ''any'' save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. [[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) 08:51, 26 December 2012 (EST)


::Thanks for that Justin! I'll update the article. I also made a thread on this in the CK forum, I'll quote your response. Cheers! [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 08:56, 26 December 2012 (EST)
::Thanks for that Justin! I'll update the article. I also made a [http://forums.bethsoft.com/topic/1433317-onplayerloadgame/ thread] on this in the CK forum, I'll quote your response. Cheers! [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 08:56, 26 December 2012 (EST)

Latest revision as of 09:08, 26 December 2012

New Game[edit source]

Will this event get sent when starting a new game? Antares (talk) 07:19, 26 December 2012 (EST)

No, as the alias/magic effect script won't be glued to the player for the first load. To catch any save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. JustinOther (talk) 08:51, 26 December 2012 (EST)
Thanks for that Justin! I'll update the article. I also made a thread on this in the CK forum, I'll quote your response. Cheers! Antares (talk) 08:56, 26 December 2012 (EST)