Difference between revisions of "Talk:Perk"

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imported>Cscottydont
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You are able to choose spells as well as abilities here.  Updated the page with 2 words :P<br>
You are able to choose spells as well as abilities here.  Updated the page with 2 words :P<br>
Functionality appears similar to the AddSpell papyrus function.<br>
--[[User:Cscottydont|Cscottydont]] 11:47, 4 March 2012 (EST)
--[[User:Cscottydont|Cscottydont]] 11:47, 4 March 2012 (EST)



Revision as of 11:50, 4 March 2012


Perk Entries

Priority

Take Precedence?

"Priority: Used to control order of operations when two perk entries affect the same value. Perks with a higher priority take precedence." Does this mean lower priority entries do not occur or that higher priority entries occur/modify values and then the lower priority occurs/modifies and so on? Also, does same value refer to the same entry point or must the function (multiply, add, set) need to be the same as well? --Syneris 00:29, 12 February 2012 (EST)

Priority seems to work on global level and not just on perk in question. For example only one "Apply Combat Hit Spell" entry point can work at one time - you can't apply two spells at same time in one hit and thats where priority must be used. Check Limbsplitter perk and you will see that priorities are given from 3 to 10 leaving priorities from 0 to 2 to be used by other perks like Warmaster (lower priority will always take precedence). I don't know for which entry points priority must be used, it need to be tested. Mitchalek 07:38, 12 February 2012 (EST)
I've tested this with 2 perks using the Mod Spell Cost entry point. I modified the vanilla Flames spell so its cost was 100 (for easier maths :P) then made a copy of the Novice Destruction perk (multiplier of 0.5) and changed the multiplier to 1.5. With both of these perks active the cost of Flames was 75 (with no enchantment/potion bonuses and a destruction skill of 0). In this case priority doesn't seem to matter as the entry point multipliers seem to get compounded. 1.5 x 0.5 = .75
Cscottydont 08:14, 29 February 2012 (EST)

Ability

You are able to choose spells as well as abilities here. Updated the page with 2 words :P
Functionality appears similar to the AddSpell papyrus function.
--Cscottydont 11:47, 4 March 2012 (EST)

Possible In Construction Kit?

Available Perk Points

Has anyone found a way to add free perk points like what you get when you level up? Mitchalek 14:44, 12 February 2012 (EST)

Not possible with the functionality exposed to us with Papyrus. I use Elys' Uncapper for this purpose. --- Fowl 23:05, 20 February 2012 (EST)

New Perk Trees?

Perhaps some information on making a new perk tree could be added here - if that's possible.--Roarian07:32, 10 February 2012 (EST)

Unfortunately, not possible with the CK.
(wild speculation)Though it might be possible at some point using hacky 3rd party applications.
--Cscottydont 11:47, 4 March 2012 (EST)