Difference between revisions of "Talk:SetAngle - ObjectReference"
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imported>DavidJCobb (→Conventions for these angles: new section) |
imported>Terra Nova2 |
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Assuming that this function applies the same kinds of angles that the Creation Kit uses (and why wouldn't it?), it uses ''clockwise (left-handed) extrinsic Euler rotations with a ZYX sequence''. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2014-08-08T23:24:20 (EDT) | Assuming that this function applies the same kinds of angles that the Creation Kit uses (and why wouldn't it?), it uses ''clockwise (left-handed) extrinsic Euler rotations with a ZYX sequence''. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2014-08-08T23:24:20 (EDT) | ||
Yeah it's been known for some time that the engine uses a ZYX ordering. --[[User:Terra Nova2|Terra Nova2]] ([[User talk:Terra Nova2|talk]]) 2014-08-11T11:43:34 (EDT) |
Revision as of 10:43, 11 August 2014
Dropped Object
Bug with dropped objects
--Fg109 11:25, 2 May 2012 (EDT)
Conventions for these angles
Assuming that this function applies the same kinds of angles that the Creation Kit uses (and why wouldn't it?), it uses clockwise (left-handed) extrinsic Euler rotations with a ZYX sequence. DavidJCobb (talk) 2014-08-08T23:24:20 (EDT)
Yeah it's been known for some time that the engine uses a ZYX ordering. --Terra Nova2 (talk) 2014-08-11T11:43:34 (EDT)