Difference between revisions of "Talk:TranslateTo - ObjectReference"
imported>Fg109 m |
imported>Umpire |
||
Line 14: | Line 14: | ||
Is there something else I have to do to make the translation process "real"? | Is there something else I have to do to make the translation process "real"? | ||
:What is the object that you are trying to move? --[[User:Fg109|Fg109]] 10:24, 12 April 2012 (EDT) | :What is the object that you are trying to move? --[[User:Fg109|Fg109]] 10:24, 12 April 2012 (EDT) | ||
It's an ArcheryTarget - could it be because it's supposed to be static object?-- Umprie |
Revision as of 13:11, 12 April 2012
Hi, I used TranslateTo to move object just in one direction (Y) upon clicking a button (ImperialButton01 - I think It's called). Everything works just fine, the object moves "forwards" but it's collision information, or whatever it's called, does not. I'm still able to walk through the object, shoot arrows through it just like it's not there (on the new place) but I can see it. If I try to walk on it's original position I can't just like it's still there, arrows keep hitting the empty (original object's position) space.
script is pretty simple
just two properties one with moving object one with button
when activated TranslateTo with parameters (position and speed)
end
Activating object is the button set as moving object's activation parent
Is there something else I have to do to make the translation process "real"?
- What is the object that you are trying to move? --Fg109 10:24, 12 April 2012 (EDT)
It's an ArcheryTarget - could it be because it's supposed to be static object?-- Umprie