Difference between revisions of "User talk:Electrosheep"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Electrosheep
(→‎Retexture Tutorial: new section)
imported>Electrosheep
Line 34: Line 34:
You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: '''C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa'''. The texture files are found in '''Textures.bsa'''.
You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: '''C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa'''. The texture files are found in '''Textures.bsa'''.


Wow. I just figured out a huge mess I got myself into. I figured I would set nifskope to open .nif files by default (so that I could just double click a nif and wala). However, DO NOT DO THIS UNDER ANY CIRCUMSTANCES!!!! Fire up nifskope, then click load, then select your nif, or else you will not have textures!!!


=To Be Contiuned...=
=To Be Contiuned...=

Revision as of 08:47, 29 February 2012

Deleting Pages

Hi Electrosheep, I just noticed your comment about your "Example.jpg" file. Only very few users can actually delete pages, but what we can all do is flag a page (including "File:" pages) for deletion. To do this, you need to include the "Article for Deletion" template, which you can do by putting {{afd}} into the page (including the 2 sets of curly braces) when editing it.

I'll let you flag that file for deletion instead of doing it myself, so you can get a bit of practice :)

-- Cipscis 00:56, 19 February 2012 (EST)

How to find Object IDs

You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--Electrosheep 13:55, 28 February 2012 (EST)

Particle Effects

DA02MuffleConstantSelf is the magic effect that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called IsSneaking == 1

And now to find out what this MovementNoiseMult is

MovementNoiseMult is an actor value that can be accessed through Character>Actor Values

Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. --Electrosheep 15:00, 28 February 2012 (EST)

Retexture Tutorial

You will need:

  1. The Gimp
  2. Gimp DDS Plugin
  3. Nifskope
  4. FOMM(the old one, we just need the bsa unpacker tool)

Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins)

Run FOMM and select Tools>BSA unpacker You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa. The texture files are found in Textures.bsa.

Wow. I just figured out a huge mess I got myself into. I figured I would set nifskope to open .nif files by default (so that I could just double click a nif and wala). However, DO NOT DO THIS UNDER ANY CIRCUMSTANCES!!!! Fire up nifskope, then click load, then select your nif, or else you will not have textures!!!

To Be Contiuned...