Difference between revisions of "Talk:Wait - Utility"
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imported>Cipscis |
imported>Cipscis |
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The wording of the note didn't make its relevance particularly clear, though, I'll admit. Perhaps the best approach would be to leave the note where it currently is, on [[IsInMenuMode - Utility|IsInMenuMode]] and add that function to the "See Also" section here. What do you think? | The wording of the note didn't make its relevance particularly clear, though, I'll admit. Perhaps the best approach would be to leave the note where it currently is, on [[IsInMenuMode - Utility|IsInMenuMode]] and add that function to the "See Also" section here. What do you think? | ||
-- [[User:Cipscis|Cipscis]] 04: | -- [[User:Cipscis|Cipscis]] 04:56, 15 February 2012 (EST) |
Revision as of 04:56, 15 February 2012
Note about IsFurnitureInUse
The note about using this function to check when "crafting mode" was active was added to this page because Wait can be used to cause a script to wait for a menu to close before executing more code. However, even though the various "crafting modes" cause menus to display, they don't cause the game to enter "menu mode", and Wait cannot be used in this way.
The wording of the note didn't make its relevance particularly clear, though, I'll admit. Perhaps the best approach would be to leave the note where it currently is, on IsInMenuMode and add that function to the "See Also" section here. What do you think?
-- Cipscis 04:56, 15 February 2012 (EST)