Difference between revisions of "User talk:Rasikko"

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imported>Rasikko
imported>Rasikko
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*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The gold value boosted from tempering is not counted. The arcane enchanter uses the base value.
*Perks have no effect on the gold value.
*Perks have no effect on the gold value.
<br>
<br>
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|Modified Cost
|Modified Cost
|-
|-
|440
|220
|0
|0
|1277
|1277
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|529
|529
|}
|}
Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.
Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.<br>
I've found a formula from the UESP, which does work some but the portion involving the skill is still unknown to me:
<source lang="papyrus">
BaseItemCost + (0.12 * SoulGemPower)
; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill.
</source>
Where SoulGemPower is the value of the current soul trapped in the Soul Gem.

Revision as of 13:18, 29 November 2017

Enchanted Item Gold Value Mystery

I'm trying to solve the mystery of calculating the gold value for player enchanted items. This was figured out for weapons, but that formula doesn't work for non weapons. My findings so far..:

  • The maximum skill level to effect an enchanted item's gold value is capped at 100.
  • The lower the skill level, the higher the enchanted item's gold value will be.
  • The gold value boosted from tempering is not counted. The arcane enchanter uses the base value.
  • Perks have no effect on the gold value.


The chart below uses an unenchanted helmet, with its base gold value in the first column. The value in the third column is the value when it's enchanted. The enchantment is Fortify Alteration. The bold value is the default skill level.

Base Value Skill Level Modified Cost
220 0 1277
- 1 1202
- 10 1041
- 15 987
- 20 943
- 30 867
- 40 804
- 50 748
- 60 698
- 70 651
- 80 608
- 90 568
- 99 533
- 100 529

Judging by the difference from value at Skill 0 and Skill 15, the initial value the gold value decays from is 290.
I've found a formula from the UESP, which does work some but the portion involving the skill is still unknown to me:

BaseItemCost + (0.12 * SoulGemPower)
; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill.

Where SoulGemPower is the value of the current soul trapped in the Soul Gem.