Difference between revisions of "Category talk:Tutorials"

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imported>Weallloveluna
imported>Kiwi-Hawk
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I would like to know about getting art from 3rd party apps into a custom quest. i.e. Custom meshes built in Maya and textures from Photoshop. -[[User:King Mango|King Mango]] 15:46, 8 February 2012 (EST)
I would like to know about getting art from 3rd party apps into a custom quest. i.e. Custom meshes built in Maya and textures from Photoshop. -[[User:King Mango|King Mango]] 15:46, 8 February 2012 (EST)
I also ( among many others ) am wondering about this.--[[User:Weallloveluna|Weallloveluna]] 21:05, 8 February 2012 (EST)
I also ( among many others ) am wondering about this.--[[User:Weallloveluna|Weallloveluna]] 21:05, 8 February 2012 (EST)
== Missing tutorials (have some things been taken for granted?) ==
Kia Ora
I feel it would be nice and a great help to new modders if we had:
1/ A tutorial explaining the CK preferences so people know what changes what and the results
2/ The basics do not teach how to place (and have working) things like book case's that seem
  to need more that one item and have to be setup with what looks like a static and and activator

Revision as of 16:10, 9 February 2012

Custom Assets

I would like to know about getting art from 3rd party apps into a custom quest. i.e. Custom meshes built in Maya and textures from Photoshop. -King Mango 15:46, 8 February 2012 (EST) I also ( among many others ) am wondering about this.--Weallloveluna 21:05, 8 February 2012 (EST)

Missing tutorials (have some things been taken for granted?)

Kia Ora

I feel it would be nice and a great help to new modders if we had:

1/ A tutorial explaining the CK preferences so people know what changes what and the results 2/ The basics do not teach how to place (and have working) things like book case's that seem

  to need more that one item and have to be setup with what looks like a static and and activator