Difference between revisions of "DamageActorValue"
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==Notes== | ==Notes== | ||
*Function also accepts floating point numbers. | *Function also accepts floating point numbers. | ||
*Negative numbers are converted to positive so -100 or 100 will have the same effect. | |||
==See Also== | ==See Also== |
Revision as of 02:49, 6 February 2013
Description
DamageActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. DamageActorValue will decrease the modifier by the given amount.
Syntax
[ActorREF.]DamageActorValue ActorValue Value or [ActorREF.]DamageAV ActorValue Value
Examples
BuddyRef.DamageActorValue Health 5
For example, suppose you have an NPC with 10 points of health as the current reference. If Buddy has 10 points of health, then this would subtract 5 from the damage modifier and now GetActorValue health returns 5.
Notes
- Function also accepts floating point numbers.
- Negative numbers are converted to positive so -100 or 100 will have the same effect.
See Also
Stats List
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
ModActorValue
RestoreActorValue
SetActorValue
Reference
None provided.