Difference between revisions of "DamageActorValue - Actor"
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imported>JustinOther m (→Examples: Floatified afDamage) |
imported>Selyb m (Added some notes.) |
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Bob.DamageAV("Health", 5.0) | Bob.DamageAV("Health", 5.0) | ||
</source> | </source> | ||
== Notes == | |||
*This function modifies the current value as opposed to the base value. | |||
*DamageActorValue() is equivalent to ModActorValue() with a negative number. | |||
*Negative numbers will be converted to positive so -100 and 100 will have the same effect. | |||
== See Also == | == See Also == |
Revision as of 03:02, 6 February 2013
Member of: Actor Script
Applies damage to the specified actor value on this actor.
Syntax
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageAV(string asValueName, float afDamage)
Parameters
- asValueName: The name of the actor value to damage. Actor Value List
- afDamage: The amount of damage to apply to the actor value.
Return Value
None.
Examples
; Damage the player's health 10 points
Game.GetPlayer().DamageActorValue("Health", 10.0)
; Damage Bob's health 5 points
Actor Bob = Bob_Alias.GetReference() As Actor
Bob.DamageAV("Health", 5.0)
Notes
- This function modifies the current value as opposed to the base value.
- DamageActorValue() is equivalent to ModActorValue() with a negative number.
- Negative numbers will be converted to positive so -100 and 100 will have the same effect.