Difference between revisions of "DamageActorValue - Actor"
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imported>Thingy Person (→Syntax) |
imported>KainXavier m (Removed second bullet in Notes section due to inaccuracy of statement.) |
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== Notes == | == Notes == | ||
*This function modifies the current value as opposed to the base value. | *This function modifies the current value as opposed to the base value. | ||
*Negative numbers will be converted to positive so -100 and 100 will have the same effect. | *Negative numbers will be converted to positive so -100 and 100 will have the same effect. | ||
Latest revision as of 22:18, 10 April 2014
Member of: Actor Script
Applies damage to the specified actor value on this actor.
Syntax[edit | edit source]
Function DamageActorValue(string asValueName, float afDamage) native
Function DamageAV(string asValueName, float afDamage)
DamageActorValue(asValueName, afDamage)
EndFunction
Parameters[edit | edit source]
- asValueName: The name of the actor value to damage. Actor Value List
- afDamage: The amount of damage to apply to the actor value.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Damage the player's health 10 points
Game.GetPlayer().DamageActorValue("Health", 10.0)
; Damage Bob's health 5 points
Actor Bob = Bob_Alias.GetReference() As Actor
Bob.DamageAV("Health", 5.0)
Notes[edit | edit source]
- This function modifies the current value as opposed to the base value.
- Negative numbers will be converted to positive so -100 and 100 will have the same effect.