Difference between revisions of "FadeOutGame - Game"
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imported>Henning (Formatting cleanup for consistency) |
imported>Thingy Person |
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Game.FadeOutGame(false, true, 2.0, 1.0) | Game.FadeOutGame(false, true, 2.0, 1.0) | ||
</source> | </source> | ||
== Notes == | |||
*This function may not work properly; the black/white screen is instantly removed after the fade-in. It is recommended to [[ApplyCrossFade - ImageSpaceModifier|crossfade]] an [[ImageSpace Modifier]] instead. | |||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] |
Latest revision as of 08:36, 29 October 2013
Member of: Game Script
FadeOutGame uses the in-game Fader menu to fade the game to black, or vice versa.
Syntax[edit | edit source]
Function FadeOutGame(bool abFadingOut, bool abBlackFade, float afSecsBeforeFade, float afFadeDuration) native global
Parameters[edit | edit source]
- abFadingOut: Fades game out if true. Fades game in if false
- abBlackFade: Fade color is black if true, white if false
- afSecsBeforeFade: Number of seconds to wait before starting the fade-out / -in
- afFadeDuration: How long the fade takes (in seconds)
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Spend 2 seconds on a black screen before fading in to the game over 1 second.
Game.FadeOutGame(false, true, 2.0, 1.0)
Notes[edit | edit source]
- This function may not work properly; the black/white screen is instantly removed after the fade-in. It is recommended to crossfade an ImageSpace Modifier instead.