Difference between revisions of "FastTravel - Game"
Jump to navigation
Jump to search
imported>Terra Nova2 m |
imported>Cdcooley (exteriors (at least some of them) do work) |
||
Line 25: | Line 25: | ||
*Scripted fast-travel does not save the player's game. | *Scripted fast-travel does not save the player's game. | ||
* | *In some cases, a loading screen will play but the player will stay on the same spot. | ||
*This function doesn't always work as intended. An alternative is using [[MoveTo - ObjectReference]]. Due note however that MoveTo does not advance time. | *This function doesn't always work as intended. An alternative is using [[MoveTo - ObjectReference]]. Due note however that MoveTo does not advance time. |
Revision as of 04:04, 31 March 2015
Member of: Game Script
Fast-travels the player to the specified ObjectReference's location.
Syntax
Function FastTravel(ObjectReference akDestination) native global
Parameters
- akDestination: The object to fast travel to.
Return Value
None.
Examples
; Fast-travel home
Game.FastTravel(HomeMarker)
Notes
- Scripted fast-travel does not save the player's game.
- In some cases, a loading screen will play but the player will stay on the same spot.
- This function doesn't always work as intended. An alternative is using MoveTo - ObjectReference. Due note however that MoveTo does not advance time.