Difference between revisions of "FindRandomActorFromRef - Game"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Thingy Person (→Syntax) |
||
Line 8: | Line 8: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Actor Function FindRandomActorFromRef(ObjectReference arCenter, float afRadius) global | Actor Function FindRandomActorFromRef(ObjectReference arCenter, float afRadius) global | ||
return FindRandomActor(arCenter.X, arCenter.Y, arCenter.Z, afRadius) | |||
endFunction | |||
</source> | </source> | ||
Revision as of 18:31, 29 June 2013
Member of: Game Script
Finds a random actor within a given radius of a reference.
Syntax
Actor Function FindRandomActorFromRef(ObjectReference arCenter, float afRadius) global
return FindRandomActor(arCenter.X, arCenter.Y, arCenter.Z, afRadius)
endFunction
Parameters
- arCenter: The reference to search around
- afRadius: Maximum distance from center to look for an actor
Return Value
A random actor found, none if no actor in the area.
Examples
; Find a random actor near the player, limiting the search to 5 units
Actor randomActor = Game.FindRandomActorFromRef(Game.GetPlayer(), 5.0)