Difference between revisions of "ForceActorValue - Actor"
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imported>JustinOther m (→Examples: Floatified afNewValue) |
imported>Selyb m (Added a note.) |
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Jake.ForceAV("Health", 10.0) | Jake.ForceAV("Health", 10.0) | ||
</source> | </source> | ||
== Notes == | |||
*This function modifies the current value as opposed to the base value. To set the base value see [[SetActorValue - Actor]] | |||
== See Also == | == See Also == |
Revision as of 03:04, 6 February 2013
Member of: Actor Script
Forces the specified actor value to the passed-in value.
Syntax
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
Parameters
- asValueName: The name of the actor value to force. Actor Value List
- afNewValue: The new value to force the actor value to.
Return Value
None.
Examples
; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)
Notes
- This function modifies the current value as opposed to the base value. To set the base value see SetActorValue - Actor