Difference between revisions of "ForceGreet (Procedure)"
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imported>Catwheezle (Added "see also" section items.) |
imported>Thynar |
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|Notes= | |Notes= | ||
*The ForceGreet package template handles all the details about getting the actor to walk up to the player, etc. | *The ForceGreet package template handles all the details about getting the actor to walk up to the player, etc. | ||
*For a topic with more than 4 lines, testing showed that the ForceGreet procedure does not seem to enter conversation with the player, and acts like a Say procedure where the actor follows the player. | |||
It is recommended that a topic with many lines that is the subject of a ForceGreet procedure is split into multiple topics, with the initial one having few lines and being linked by invisible continuation to the rest. | |||
|SeeAlso= | |SeeAlso= |
Revision as of 13:20, 21 December 2014
Behavior
Description:
Used to get NPCs to engage in a specific conversation with the player
The procedure completes:
After the actor says the line (and exits dialogue with the player ???)
Parameters
- Topic (Topic): Points to the topic that the actor will say
- NPCWaitLocation (Location): Where the NPC will wait for the player to enter the TargetTriggerLocation
- TargetTriggerLocation (Location): Where the player must be to trigger the actor to start dialogue
Notes
- The ForceGreet package template handles all the details about getting the actor to walk up to the player, etc.
- For a topic with more than 4 lines, testing showed that the ForceGreet procedure does not seem to enter conversation with the player, and acts like a Say procedure where the actor follows the player.
It is recommended that a topic with many lines that is the subject of a ForceGreet procedure is split into multiple topics, with the initial one having few lines and being linked by invisible continuation to the rest.
See Also