Difference between revisions of "GetEquippedWeapon - Actor"
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imported>JustinOther m (Undid note as this requires more testing. Wups...) |
imported>Chesko (Cleaned up grammar in Parameters section.) |
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Line 11: | Line 11: | ||
== Parameters == | == Parameters == | ||
*abLeftHand: | *abLeftHand: If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead. | ||
**'''Default''': | **'''Default''': False | ||
== Return Value == | == Return Value == |
Latest revision as of 07:46, 6 September 2012
Member of: Actor Script
Gets the actor's currently equipped weapon.
Syntax[edit | edit source]
Weapon Function GetEquippedWeapon(bool abLeftHand = false) native
Parameters[edit | edit source]
- abLeftHand: If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead.
- Default: False
Return Value[edit | edit source]
The Weapon the actor currently has equipped.
Examples[edit | edit source]
; Does the player have the uber dagger equipped in their right hand?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
Debug.Trace("Player has uber-dagger equipped in their right hand")
endIf
; Does the player have the wimpy sword equipped in their left hand?
if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger)
Debug.Trace("Player has wimpy sword in their left hand")
endIf