Difference between revisions of "GetFactions - Actor"
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imported>TidalWraith m (Modified Example) |
imported>TidalWraith m (Edited Description and Parameters to hopefully make more sense) |
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Returns | Returns an array of Factions the Actor is a member of filtered by the Actors rank. (Maximum Range of -128 to 127) | ||
=== Parameters === | === Parameters === | ||
*minRank: The minimum rank | *minRank: The minimum rank the Actor must be within the faction. | ||
*maxRank: The maximum rank | *maxRank: The maximum rank the Actor can be within the faction. | ||
=== Return Value === | === Return Value === | ||
A [[Faction Script| Faction]] array is returned containing all factions the actor is a part of within the specified rank range | A [[Faction Script| Faction]] array is returned containing all factions the actor is a part of within the specified rank range. | ||
== Examples == | == Examples == |
Revision as of 02:27, 20 June 2015
Faction[] Function GetFactions(int minRank, int maxRank) native
Returns an array of Factions the Actor is a member of filtered by the Actors rank. (Maximum Range of -128 to 127)
Parameters
- minRank: The minimum rank the Actor must be within the faction.
- maxRank: The maximum rank the Actor can be within the faction.
Return Value
A Faction array is returned containing all factions the actor is a part of within the specified rank range.
Examples
;This example grabs the player, then their factions and finally prints the array of factions to the Papyrus log.
Actor PlayerRef = Game.GetPlayer()
Faction[] PlayerFactions = PlayerRef.GetFactions(-128, 127);The maximum range allowed.
Debug.Trace("Player is a part of the following factions: " + PlayerFactions)