Difference between revisions of "GetHeight - ActorBase"

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imported>Wafflesalot
(Modified Description, Return Value and Notes to be correct.)
imported>Rasikko
m (→‎Notes: fixed up grammar a bit)
 
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== Notes ==
== Notes ==
* This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger.  
* This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger.  
* This Function is different to [[GetHeight - ObjectReference|GetHeight]] in that it is a multiplier and not a actual height.
* This Function is different to [[GetHeight - ObjectReference|GetHeight]] in that it is a multiplier and not an actual height.


== See Also ==
== See Also ==
*[[ActorBase Script]]
*[[ActorBase Script]]
*[[SetHeight - ActorBase]]
*[[SetHeight - ActorBase]]

Latest revision as of 02:29, 27 March 2021

SKSE Member of: ActorBase Script

Returns the body height multiplier of this actor. (This function requires SKSE)

Syntax[edit | edit source]

float Function GetHeight() native

Return Value[edit | edit source]

Returns the body height multiplier of this actor.


Examples[edit | edit source]

Float Height = Game.GetPlayer().GetActorBase().GetHeight()
Debug.Trace("The player's, current height multiplier is " + Height)

Notes[edit | edit source]

  • This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger.
  • This Function is different to GetHeight in that it is a multiplier and not an actual height.

See Also[edit | edit source]