Difference between revisions of "GetHighestRelationshipRank - Actor"
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== Comments == | == Comments == | ||
This function does not take into account changes made during run time. | This function does not take into account changes made during run time. Values from design time show correctly. | ||
actor akRef = Someone | actor akRef = Someone |
Revision as of 06:28, 15 July 2015
Member of: Actor Script (Papyrus)
Gets the highest relationship rank this actor has.
Syntax
int Function GetHighestRelationshipRank() native
Parameters
None.
Return Value
The highest relationship rank this actor has.
The following values are returned:
- 4: Lover
- 3: Ally
- 2: Confidant
- 1: Friend
- 0: Acquaintance
- -1: Rival
- -2: Foe
- -3: Enemy
- -4: Archnemesis
Examples
; Get Alice's highest relationship rank
int bestRelationship = Alice.GetHighestRelationshipRank()
See Also
- Actor Script
- GetLowestRelationshipRank - Actor
- GetRelationshipRank - Actor
- SetRelationshipRank - Actor
Comments
This function does not take into account changes made during run time. Values from design time show correctly.
actor akRef = Someone ; Debug.MessageBox results string A = akRef.GetHighestRelationshipRank() + "\n" ; 0 string B = akRef.GetRelationshipRank(PlayerRef) + "\n" ; 0 string C = PlayerRef.GetHighestRelationshipRank() + "\n" ; 3 string D = PlayerRef.GetRelationshipRank(akRef) + "\n" ; 0 akRef.SetRelationshipRank(PlayerRef, 4) PlayerRef.SetRelationshipRank(akRef, 4) string E = akRef.GetHighestRelationshipRank() + "\n" ; 0 string F = akRef.GetRelationshipRank(PlayerRef) + "\n" ; 4 string G = PlayerRef.GetHighestRelationshipRank() + "\n" ; 3 string H = PlayerRef.GetRelationshipRank(akRef) + "\n" ; 4 Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)