Difference between revisions of "GetHighestRelationshipRank - Actor"

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imported>Dooge
imported>Dooge
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== Comments ==
== Comments ==
This function does not take into account changes made during run time.
This function does not take into account changes made during run time. Values from design time show correctly.


   actor akRef = Someone
   actor akRef = Someone

Revision as of 06:28, 15 July 2015

Member of: Actor Script (Papyrus)

Gets the highest relationship rank this actor has.

Syntax

int Function GetHighestRelationshipRank() native

Parameters

None.

Return Value

The highest relationship rank this actor has.

The following values are returned:

  • 4: Lover
  • 3: Ally
  • 2: Confidant
  • 1: Friend
  • 0: Acquaintance
  • -1: Rival
  • -2: Foe
  • -3: Enemy
  • -4: Archnemesis

Examples

; Get Alice's highest relationship rank
int bestRelationship = Alice.GetHighestRelationshipRank()

See Also

Comments

This function does not take into account changes made during run time. Values from design time show correctly.

 actor akRef = Someone
                                                                ; Debug.MessageBox results
 string A = akRef.GetHighestRelationshipRank() + "\n"           ; 0
 string B = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 0
 string C = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
 string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
 
 akRef.SetRelationshipRank(PlayerRef, 4)
 PlayerRef.SetRelationshipRank(akRef, 4)
 
 string E = akRef.GetHighestRelationshipRank() + "\n"           ; 0
 string F = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 4
 string G = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
 string H = PlayerRef.GetRelationshipRank(akRef)   + "\n"       ; 4
 
 Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)