Difference between revisions of "GetItemMaxCharge - ObjectReference"

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imported>Wafflesalot
(Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ObjectReference Script This Function will Return the maximum charge of an ObjectRefere...")
 
imported>Wafflesalot
m (Added link to SetItemCharge.)
 
Line 36: Line 36:
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[GetItemCharge - ObjectReference]]
*[[GetItemCharge - ObjectReference]]
*[[SetItemCharge - ObjectReference]]

Latest revision as of 00:49, 26 February 2013

SKSE Member of: ObjectReference Script

This Function will Return the maximum charge of an ObjectReference.

Syntax[edit | edit source]

float Function GetItemMaxCharge() native

Return Value[edit | edit source]

Returns the maximum charge of an ObjectReference.

Examples[edit | edit source]

ObjectReference Property weaponRef Auto
String name
Float maxcharge 

Function weaponmaxcharge()
	maxcharge = weaponRef.GetItemMaxCharge()
	name = weaponRef.GetBaseObject().GetName()
	Debug.Trace(name + "'s maximum charge is " + maxcharge)
EndFunction
  • Do note that this will only work on a weapon that is currently loaded and not in a container.

Notes[edit | edit source]

  • This function can only be run on items outside of containers, as when they are put into containers member functions cannot be called on them.

See Also[edit | edit source]