Difference between revisions of "GetKiller - Actor"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Terra Nova2
m (Function returns the player if actors killed by followers.)
 
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== Notes ==
* This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[Kill - Actor]]
*[[Kill - Actor]]

Latest revision as of 11:07, 2 September 2014

Member of: Actor Script

Obtains the actor that killed this one. If this actor isn't dead, returns None.

Syntax[edit | edit source]

Actor Function GetKiller() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The actor that killed this one (if any). If actor is not dead, returns None.

Examples[edit | edit source]

; Print a message if Bob is in combat with the player
if (Bob.GetKiller() == Game.GetPlayer())
  Debug.Trace("Bob was killed by the player!")
endIf

Notes[edit | edit source]

  • This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.

See Also[edit | edit source]