Difference between revisions of "GetMass - ObjectReference"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Mitchalek (Added a note for GetMass that object must be controlled by Havok.) |
||
Line 23: | Line 23: | ||
endIf | endIf | ||
</source> | </source> | ||
== Notes == | |||
* The object has to be controlled by Havok ("ragdolling") or this function will always return 0. Use [[PushActorAway]] and wait few miliseconds or [[ForceAddRagdollToWorld_-_ObjectReference|ForceAddRagdollToWorld]] before querying for the object's mass. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |
Latest revision as of 05:29, 6 June 2012
Member of: ObjectReference Script
Returns the mass of this object in Havok.
Syntax[edit | edit source]
float Function GetMass() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
This object's mass in Havok.
Examples[edit | edit source]
; Is this thing very heavy?
if (AnvilProperty.GetMass() > 2000)
Debug.Trace("Wow, the anvil is heavy!")
endIf
Notes[edit | edit source]
- The object has to be controlled by Havok ("ragdolling") or this function will always return 0. Use PushActorAway and wait few miliseconds or ForceAddRagdollToWorld before querying for the object's mass.