Difference between revisions of "User:Egocarib"

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imported>Egocarib
(Created page with "==Game Script: Global Functions == {|class="wikitable" width =100% |- |align="right" style="width: 5%; border-width: 1px 0 0 0"| |style="border-width: 1px 0 0 0; width: 0.1%"...")
 
imported>Egocarib
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|align="right" style="border-width: 1px 0 0 0"|Bool
|align="right" valign="top" style="border-width: 1px 0 0 0"|Bool
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|style="border-width: 1px 0 0 0"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'')
|style="border-width: 1px 0 0 0"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'')
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|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.
|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.
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==Game Script: Global Functions ==
==Game Script: Global Functions ==

Revision as of 19:47, 2 November 2013

Game Script: Global Functions

AddAchievement(Int aiAchievementID)
Adds the specified achievement/trophy to the player's gamer profile.
AddPerkPoints(Int aiPerkPoints)
Adds the given number of perk points to the player. Clamped at 255.
AdvanceSkill(String asSkillName, Float afMagnitude)
Advance the given skill on the player by the provided amount of skill usage
Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ)
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names
Int CalculateFavorCost(Int aiFavorPrice)
Calculates how many points the player would have to pay for a favor of the specified price.
ClearPrison()
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.

Game Script: Global Functions

AddAchievement(Int aiAchievementID)
Adds the specified achievement/trophy to the player's gamer profile.
AddPerkPoints(Int aiPerkPoints)
Adds the given number of perk points to the player. Clamped at 255.
AdvanceSkill(String asSkillName, Float afMagnitude)
Advance the given skill on the player by the provided amount of skill usage
Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ)
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names
Int CalculateFavorCost(Int aiFavorPrice)
Calculates how many points the player would have to pay for a favor of the specified price.
ClearPrison()
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.