Difference between revisions of "GetNthSpell - Shout"
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imported>Terra Nova2 (Created page for GetNthSpell for the Shout script.) |
imported>Terra Nova2 m (Removed SKSE version, since I don't know which version these were added.) |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
'''Member of:''' [[Shout Script]] (Requires SKSE | '''Member of:''' [[Shout Script]] (Requires SKSE) | ||
Gets the specified Nth spell of this shout. | Gets the specified Nth spell of this shout. |
Latest revision as of 06:21, 20 February 2016
Member of: Shout Script (Requires SKSE)
Gets the specified Nth spell of this shout.
Syntex[edit | edit source]
Spell Function GetNthSpell(Int n) native
Parameters[edit | edit source]
- Int n: The spell associated with this Shout.
- 0 - The first spell for this shout.
- 1 - The second spell for this shout.
- 2 - The third spell for this shout.
Return value[edit | edit source]
- The spell associated with this shout.
Examples[edit | edit source]
Spell property VoiceUnrelentingForce1 auto
; Obtain the spell used by this shout.
Event OnEffectStart(Actor akTarget, Actor akCaster)
if VoiceUnrelentingForce1 == UnrelentingForceShout.GetNthSpell(0)
debug.notification("First spell of this shout is VoiceUnrelentingForce1")
else
debug.notification("Try again.")
endif
EndEvent
; The above example is true.