Difference between revisions of "IsEnabled - ObjectReference"

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imported>Jlundin
 
imported>JustinOther
m (Noted as convenience function. '!IsDisabled()' is slightly faster/Linked IsDisabled)
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== Notes ==
*This is a convenience function that inverts [[IsDisabled - ObjectReference|IsDisabled]], thus '!IsDisabled()' is ''slightly'' faster.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsDisabled - ObjectReference]]
*[[Disable - ObjectReference]]
*[[Disable - ObjectReference]]
*[[Enable - ObjectReference]]
*[[Enable - ObjectReference]]

Revision as of 09:31, 7 October 2012

Member of: ObjectReference Script

Checks to see if this object is currently enabled. (The opposite of IsDisabled)

Syntax

bool Function IsEnabled()

Parameters

None.

Return Value

If this object is currently enabled.

Examples

; Is the shield enabled?
if (ShieldProperty.IsEnabled())
  Debug.Trace("The shield is up!")
endIf

Notes

  • This is a convenience function that inverts IsDisabled, thus '!IsDisabled()' is slightly faster.

See Also