Difference between revisions of "IsLocked - ObjectReference"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Catwheezle
(Added "see also" section items.)
 
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== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[Locking and Unlocking Doors]] tutorial.
*[[GetLockLevel - ObjectReference]]
*[[Lock - ObjectReference]]
*[[Lock - ObjectReference]]
*[[LockDoors (Procedure)]]
*[[SetLockLevel - ObjectReference]]
*[[UnlockDoors (Procedure)]]
*[[UnlockOwnedDoorsInCell - Actor]]
*[[GetLocked]] console command.
*[[GetLockLevel]] console command.
*[[Lock]] console command.
*[[Unlock]] console command.

Latest revision as of 00:13, 15 February 2012

Member of: ObjectReference Script

Checks to see if this object is currently locked. If no lock is attached, returns false.

Syntax[edit | edit source]

bool Function IsLocked() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

If this object is currently locked.

Examples[edit | edit source]

; Is the door locked?
if (SecurityDoorProperty.IsLocked())
  Debug.Trace("The door is locked")
endIf

See Also[edit | edit source]