Difference between revisions of "IsOverEncumbered - Actor"
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imported>Antares (Using IsOverEncumbered in Skyrim Classic. Gave example function for use when the SSE function isn't available.) |
imported>Antares m (syntax) |
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Line 36: | Line 36: | ||
Example: | Example: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
if IsOverEncumbered(Game.GetPlayer()) | if IsOverEncumbered((Game.GetPlayer())) | ||
Debug.Trace("Player should drop some items, they're currently weighed down") | Debug.Trace("Player should drop some items, they're currently weighed down") | ||
endif | endif |
Latest revision as of 10:38, 3 August 2018
Member of: Actor Script (Requires SSE 1.5.3)
Returns if the actor is currently over-encumbered.
Syntax[edit | edit source]
bool Function IsOverEncumbered() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
True if the actor is over-encumbered
Examples[edit | edit source]
if (Game.GetPlayer().IsOverEncumbered())
Debug.Trace("Player should drop some items, they're currently weighed down")
endIf
Using IsOverEncumbered in Skyrim Classic[edit | edit source]
Bool Function IsOverEncumbered(Actor akActor)
if akActor.GetActorValue("InventoryWeight") > akActor.GetActorValue("CarryWeight")
Return True
else
Return False
endif
EndFunction
The above function will return True if the Actor Form you pass in is over encumbered, or return False if they are not. Example:
if IsOverEncumbered((Game.GetPlayer()))
Debug.Trace("Player should drop some items, they're currently weighed down")
endif