Difference between revisions of "IsTalking"
Jump to navigation
Jump to search
imported>Catwheezle |
imported>Cipscis m (Category:Console Commands was included twice; removed the duplicate line) |
||
Line 12: | Line 12: | ||
*[[IsTalkingActivatorActor]] | *[[IsTalkingActivatorActor]] | ||
*[[IsInDialogueWithPlayer - ObjectReference]] | *[[IsInDialogueWithPlayer - ObjectReference]] | ||
[[Category:Console Commands]] | [[Category:Console Commands]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 19:59, 14 February 2012
Syntax
<ActorRef>.IsTalking
Return Value
1 if the actor is currently talking.
Notes
- This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.