Difference between revisions of "IsTalking"

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imported>Catwheezle
imported>Cipscis
m (Category:Console Commands was included twice; removed the duplicate line)
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*[[IsTalkingActivatorActor]]
*[[IsTalkingActivatorActor]]
*[[IsInDialogueWithPlayer - ObjectReference]]
*[[IsInDialogueWithPlayer - ObjectReference]]
[[Category:Console Commands]]
[[Category:Console Commands]]
[[Category:Console Commands]]


[[Category:Condition Functions]]
[[Category:Condition Functions]]

Revision as of 19:59, 14 February 2012

Syntax

<ActorRef>.IsTalking

Return Value

1 if the actor is currently talking.

Notes

  • This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.

See Also