Difference between revisions of "IsTalking"
Jump to navigation
Jump to search
imported>Cipscis m (Category:Console Commands was included twice; removed the duplicate line) |
imported>Catwheezle (Note ambiguities in documentation.) |
||
Line 7: | Line 7: | ||
== Notes == | == Notes == | ||
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful. | *This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful. | ||
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page. | |||
== See Also == | == See Also == |
Revision as of 20:03, 14 February 2012
Syntax
<ActorRef>.IsTalking
Return Value
1 if the actor is currently talking.
Notes
- This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.
- It is unclear whether this returns true if they are in dialog with the player, like IsInDialogueWithPlayer, or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page.