Difference between revisions of "OnActorAction - Form"

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imported>CraftySentinel
(Created page with "Category:Scripting Category:Papyrus '''SKSE Member of:''' Form Script Listens for actor actions, for this event to be received the form must have been registered ...")
 
imported>CraftySentinel
m (replaced information based on an earlier SKSE version.)
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*source - The Weapon or Spell that was used within the action
*source - The Weapon or Spell that was used within the action
*slot - The slot of the source item. Valid Slots:
*slot - The slot of the source item. Valid Slots:
** 0 - Right Hand
** 0 - Left Hand
** 1 - Left Hand
** 1 - Right Hand
** 2 - Voice  
** 2 - Voice  


Line 28: Line 28:
Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
If !source ;Hand to Hand does not have a form of it's own so it will be none.
If !source ;Hand to Hand does not have a form of it's own so it will be none.
If !slot ;Right Hand slot
If !slot ;Left Hand slot
Debug.Trace("The player has swung their left fist.")
Else
Debug.Trace("The player has swung their right fist.")
Debug.Trace("The player has swung their right fist.")
Else
Debug.Trace("The player has swung their left fist.")
EndIf
EndIf
EndIf
EndIf

Revision as of 05:08, 31 July 2013

SKSE Member of: Form Script

Listens for actor actions, for this event to be received the form must have been registered previously via RegisterForActorAction.

Syntax

Event OnActorAction(int actionType, Actor akActor, Form source, int slot))

Parameters

  • actionType - The actionType that triggered the event(See RegisterForActorAction for a list of available action types.)
  • akActor - The actor that triggered the event (Always the Player.)
  • source - The Weapon or Spell that was used within the action
  • slot - The slot of the source item. Valid Slots:
    • 0 - Left Hand
    • 1 - Right Hand
    • 2 - Voice

Return Value

None

Examples

Event OnInit()
	RegisterForActorAction(0);Register for melee swings.
EndEvent
 
Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
	If !source ;Hand to Hand does not have a form of it's own so it will be none.
		If !slot ;Left Hand slot
			Debug.Trace("The player has swung their left fist.")
		Else
			Debug.Trace("The player has swung their right fist.")
		EndIf
	EndIf
EndEvent

See Also