Difference between revisions of "OnActorAction - Form"
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=== Notes === | |||
*This event cannot detect forms in the player's left hand when listening for Draw/Sheathe events (actionType 7-10). It will always return a value of 1 for ''slot'' (indicating the right hand), and the ''source'' will always only be whatever form is being wielded in the right hand, or NONE if there isn't something in the player's right hand. | |||
== See Also == | == See Also == |
Revision as of 23:53, 25 July 2014
SKSE Member of: Form Script
Listens for actor actions, for this event to be received the form must have been registered previously via RegisterForActorAction.
Syntax
Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
Parameters
- actionType - The actionType that triggered the event (See RegisterForActorAction for a list of available action types).
- akActor - The actor that triggered the event (Always the Player).
- source - The Weapon or Spell that was used within the action.
- slot - The slot of the source item. Valid Slots:
- 0 - Left Hand
- 1 - Right Hand
- 2 - Voice
Examples
Event OnInit()
RegisterForActorAction(0);Register for melee swings.
EndEvent
Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
If !source ;Hand to Hand does not have a form of it's own so it will be none.
If !slot ;Left Hand slot
Debug.Trace("The player has swung their left fist.")
Else
Debug.Trace("The player has swung their right fist.")
EndIf
EndIf
EndEvent
Notes
- This event cannot detect forms in the player's left hand when listening for Draw/Sheathe events (actionType 7-10). It will always return a value of 1 for slot (indicating the right hand), and the source will always only be whatever form is being wielded in the right hand, or NONE if there isn't something in the player's right hand.