Difference between revisions of "OnCellAttach - ObjectReference"
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== Notes == | == Notes == | ||
*This event seems to be reliably called before [[OnCellLoad - ObjectReference|OnCellLoad]]. | *This event seems to be reliably called before [[OnCellLoad - ObjectReference|OnCellLoad]]. | ||
*This event will NOT fire in the first cell(s) loaded while loading from a save game. | |||
*For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page. | *For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page. | ||
*This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]] | *This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]] |
Revision as of 11:50, 11 November 2013
Member of: ObjectReference Script
Event called when this reference's parent cell is attached.
Syntax
Event OnCellAttach()
Parameters
None.
Examples
Event OnCellAttach()
Debug.Trace("Our parent cell has attached")
endEvent
Notes
- This event seems to be reliably called before OnCellLoad.
- This event will NOT fire in the first cell(s) loaded while loading from a save game.
- For notes on the meaning of attachment, see the talk page.
- This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is OnCellLoad