Difference between revisions of "OnCombatStateChanged - Actor"
Jump to navigation
Jump to search
imported>Leonfenten |
imported>Kahmul m (-> notes-section) |
||
Line 18: | Line 18: | ||
**2: Searching | **2: Searching | ||
== Examples == | == Examples == | ||
Line 35: | Line 33: | ||
endEvent | endEvent | ||
</source> | </source> | ||
== Notes == | |||
*This event seems not to fire if attached to the player. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 06:54, 18 April 2012
Member of: Actor Script
Event called when this actor's combat state changes.
Syntax
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
Parameters
- akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
- aeCombatState: The combat state we just entered, which will be one of the following:
- 0: Not in combat
- 1: In combat
- 2: Searching
Examples
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if (akTarget == Game.GetPlayer())
if (aeCombatState == 0)
Debug.Trace("We have left combat with the player!")
elseif (aeCombatState == 1)
Debug.Trace("We have entered combat with the player!")
elseif (aeCombatState == 2)
Debug.Trace("We are searching for the player...")
endIf
endIf
endEvent
Notes
- This event seems not to fire if attached to the player.