Difference between revisions of "OnCombatStateChanged - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Leonfenten
imported>Kahmul
m (-> notes-section)
Line 18: Line 18:
**2: Searching
**2: Searching


After a lot of testing it seems the OnCombatStateChanged() event will not fire if attached to the Player.


== Examples ==
== Examples ==
Line 35: Line 33:
endEvent
endEvent
</source>
</source>
== Notes ==
*This event seems not to fire if attached to the player.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]

Revision as of 06:54, 18 April 2012

Member of: Actor Script

Event called when this actor's combat state changes.

Syntax

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)

Parameters

  • akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
  • aeCombatState: The combat state we just entered, which will be one of the following:
    • 0: Not in combat
    • 1: In combat
    • 2: Searching


Examples

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
  if (akTarget == Game.GetPlayer())
    if (aeCombatState == 0)
      Debug.Trace("We have left combat with the player!")
    elseif (aeCombatState == 1)
      Debug.Trace("We have entered combat with the player!")
    elseif (aeCombatState == 2)
      Debug.Trace("We are searching for the player...")
    endIf
  endIf
endEvent


Notes

  • This event seems not to fire if attached to the player.


See Also