Difference between revisions of "OnEffectFinish - ActiveMagicEffect"

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== Notes ==
== Notes ==
By the time this event is called, the active magic effect may have already been deleted by the game. Any native calls to this active magic effect may fail.
*By the time this event is called, the active magic effect may have already been deleted by the game. Any native calls to this active magic effect may fail.
*This event is also called when the owning spell is removed from the target or when its conditions become invalid.


== See Also ==
== See Also ==
*[[ActiveMagicEffect Script]]
*[[ActiveMagicEffect Script]]
*[[OnEffectStart - ActiveMagicEffect]]
*[[OnEffectStart - ActiveMagicEffect]]

Revision as of 00:08, 28 March 2012

Member of: ActiveMagicEffect Script

Event called when the active magic effect has just finished on the specified target.

Syntax

Event OnEffectFinish(Actor akTarget, Actor akCaster)

Parameters

  • akTarget: The Actor this effect just finished on.
  • akCaster: The Actor that cast the spell this effect is from.

Examples

Event OnEffectFinish(Actor akTarget, Actor akCaster)
  Debug.Trace("Magic effect fades from " + akTarget)
endEvent

Notes

  • By the time this event is called, the active magic effect may have already been deleted by the game. Any native calls to this active magic effect may fail.
  • This event is also called when the owning spell is removed from the target or when its conditions become invalid.

See Also