Difference between revisions of "OnLostLOS - Form"

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imported>Threedee
m (→‎Parameters: when LOS is lost, the viewer CANNOT see the target.)
imported>Thingy Person
 
Line 42: Line 42:
*[[UnregisterForLOS - Form]]
*[[UnregisterForLOS - Form]]
*[[OnGainLOS - Form]]
*[[OnGainLOS - Form]]
*[[HasLOS - Actor]]

Latest revision as of 12:35, 16 February 2021

Member of: ActiveMagicEffect Script, Alias Script, and Form Script

Event called when a viewer goes from seeing the target, to not seeing the target - if this active magic effect/alias/form is registered for it.

Syntax[edit | edit source]

Event OnLostLOS(Actor akViewer, ObjectReference akTarget)

Parameters[edit | edit source]

  • akViewer: The Actor that was viewing the target until LOS was lost.
  • akTarget: The ObjectReference that the actor can no longer see.

Example[edit | edit source]

Function SomeFunction()
  RegisterForSingleLOSLost(Game.GetPlayer(), Kettle) ; Before we can use OnLostLOS we must register.
EndFunction

Event OnLostLOS(Actor akViewer, ObjectReference akTarget)
	;/ If other registrations had been done, we would want to check the viewer and target
	   But since we only registered for one we know what it is
	   Since we only did single los lost, we'll only get this once /;
	Debug.Trace("Player just looked away from the kettle, so boil it!")
endEvent

Notes[edit | edit source]

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • This event is not relayed to any aliases or magic effects attached to the form.

See Also[edit | edit source]